Quoted for truth.Levelling is only fast if you go PowerLevel through it. A new player, heck if you go start on a new server, you will NOT be able to power level. Now since everyone is power levelling, no one really parties pre 40 so people are stuck doing leves.
A new player cannot hit 50 as fast as you, they cant power level, and it will take them time to get their first 50 by just killing mobs and doing leves and what not.
A lot of people need to stop thinking about just themselves and how they experienced it because its nothing how your average casual will experience it and nothing like how a new player will experience it.
What endgame content? The current level 50 content is not endgame, it is a waste. The Devs have yet to put real endgame content in this game. All the current level 50 contentt is a spam fest with a drop rate thats so low people have become bored of it. Also all that said content is unispired, and lazy on the devs part. See why is everything in this game an instant, why are drop rates so low, why cant SE do it right the 1st time ? Dont answer that because I have heard SE's excusses and at the end of the day it is still a damn excusess as to why they cant do this or that. Bottom line SE screwed up thats their problem and they need to get it right. No more excussess just do it!If levelling is fast, it means dev's spend less time on content that becomes obsolete quickly.
Meaning they can spend more time on EndGame content, I'd be all for it.
I'd prefer to see a long line of story quests that quickly show you thought the game to about Lv40, then a massive content and story boom, with a monumental level of content and all content at that level scaling to the players.
So all Lv40+ content is still viable at 50+ so it stays active much longer then a L25 dungeon that people just farm with Lv50's.
It can be done without PLing. I would know, of course.
The only people that are "judging based on PLing" are those like yourself.
I'll just respond to the bad points:I honestly don't understand how anyone in their right minds can say that leveling is just right.. This is by far the easiest mmo to level in.. What is fun about leveling a character 1-cap in one weeks time or less. It completely makes all game content useless until endgame or max level. I really hope leveling is changed in v2.0 Im not saying it has to be ffxi which that is what I want but at least make it a happy medium lol. If 60% of mmo players usually say that lvling is to slow and ffxiv only has 14% saying that I think there is something wrong with that picture considering other mmo's are successful and ffxiv isnt.
Good reasons for leveling fast:
1. You can play with your friends sooner if they are cap level.
2. You can do endgame content sooner.
3. help me because I cant think of any more
Bad reasons for leveling too fast:
1. Absolutely kills economy (makes any gear pre 50 pointless)
2. It seems like 1/2 the players still suck at their jobs.
3. Many people have no other jobs left to level.
4. The "newer" players have less people to level with.
5. It dumbs down endgame content because everyone has every job therefor just making it easier.
6. No sense of accomplishment whatsoever
7. makes all content pre 50 worthless
8. People can hit lvl 50 before they even learn the game.
Im sure there is more reasons on both the good and bad, and if so you are welcome to add them but honestly I just think the fast pace leveling is one of the major things that is ruining this game
1) Economy will suck for non-endgame gear no matter what. People will flood the market with cheapies that they create while leveling their crafts, so no one with any sense will try to sell them for a profit, which means unless someone is leveling a craft and happens to be grinding that item, it won't be available. Also! Most people will just convert theirs in materia. And! Once people get level 50 craft, they will only sell highest price point items for profit. Whether or not there is fast leveling, power leveling, etc. will absolutely not change this.
2) People suck at their classes/jobs because they suck, period. Whether it takes them 2 hours or 2 years to hit 50, stupid people will remain stupid. Absolute fact. Have you not played other MMOs to notice this? FFXI had lots of poor players in the endgame scene.
3) Not having any classes left to level frees you up to pursue other things, to "play the game" as it were. You can go do endgame, try to get GC Seals, get them aetherial gates, whatever. There is a lot to do out there besides slug on monsters non-stop. Whether or not it's something you want to do is questionable.
4) I don't think there is a huge influx of new people right now. When 2.0 hits, all the new folks will level with each other. I think that will probably solve the issue. Also, you could always just PL the new folks. Also! Whether or not leveling is fast, anyone who has been playing (actively) since release will be 50 in everything if they wanted to be, anyway, which would still not help out any new folks.
5) This is more a condemnation of endgame than of fast leveling. If SE designs more challenging content, folks won't be able to just stack classes to victory (and, even if they do, they'll still need to work at it). If you can defeat content easily even if you're stupid just because you have the right class, the content is designed poorly. So, again, this has nothing to do with fast leveling, and everything to do with "design more challenging content, please".
6) I've never had any sense of accomplishment when finishing capping a class/job. It's more like "woo! I'm so glad it's over!". Please understand that many/most folks consider leveling a chore, a means toward an end. You should have a sense of accomplishment of clearing difficult content, not slugging on normal monsters. If you want a real sense of accomplishment, cap all your crafting and gathering classes.
7) Do many MMOs really have a ton of useful pre-level cap content? Wouldn't you rather they design content for level cap, where you'll be stuck at for a long time, rather than stuff you'll do once then never care about again because you have at least one class to 50 already, and will just crush everything on that?
8) This is the same point as 2), but nice try.
So, that makes 2 good reasons for, and 0 reasons against. Cheers.
I'll give you another good reason for: Folks who are sick and tired of leveling all their crafting and gathering to 50 can get a slight reprieve in that they can blitz their battle classes to 50 without slogging through it forever, as they have been so far.
If you'd prefer to level slower, you can always kill lower level mobs!
people pay for the game they can level any which way they want. whats it matter the people you play with are the ones you'll level with so whats it matter your not with the people who get pled. And for those saying remove it, stop wasting your breathe. Its physically impossible to remove Pling from an MMO. Unless you wanna make people not be able to heal outside a pt that would completely stop them ever adding non instanced events for entire ls since only a group of 8 will be able to do it.
Even if they get rid of the higher level leaving the group then killing the mobs, youll still have a high level white mage curing outside of party.
Yeah, let's just forget that there's not even the illusion of any such choice to "level slower", as any such attempt currently only leads one to not EXPing at all in the current system.
Oh.snap.
Personaly i would love to see it getting slower. Sadly it is obvious that most of the players nowadays are lazy noobs that dont like to be challenged and dont like to take their time to learn the game while exping. This clearly leads to bunch of unskilled players who are unable to beat simple fights even when they have 3+ battle classes capped. It's very sad that you have to be lucky to join a random recruiting party that actualy knows basic battle mechanics... I only hope that this game wont end up like XI where you can go lvl1-99 in one day...
...Why would anyone intentionally make leveling harder on themselves? I mean...it's not really an achievement like low manning a dungeon>.>
Exactly. That is why having the option to PL is not an option at all. People will take the path of least resistance. If PL is allowed to exist traditional leveling will die out and become increasingly difficult to pull out. As more and more people just blaze past you in an hour and you're stuck looking for party members for 5 hours.
want slower xp? then solo to 50. dont do leves or quest or mission. that should be slow enough for you.
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