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  1. #41
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,234
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    They are having this issue in ffxi too. Idk why they dont just get rid of the lvling system completely. As they are doing it right now most players will burn from 1-40 and go from 40-50 in a couple hrs anyway. The concept of lvls is out dated which is itself a sad thing. I know I will get flamed for it but I enjoyed the ffxi grind. I made friends, I killed some time and most importantly I LEARNED the mechanics of and how to play a job to its fullest potential. Then by the time I got to endgame I could go in and quickly find my nook in the pt.

    But that was 2002-2010. Post 2010 we need something new for all those ppl who want to piss and moan about actually having to progress and not being insta-gods. idk what it could be, but it needs to be something, cause the playerbase it seems is getting lazier and ever more demanding.

    My roomie for instance stopped playing the game cause he only has one 50 and a couple 40+ jobs. He wanted to get a few that are low to 50 but he would /sh and /sh and /sh again, he would check the search functions again and again, he would use recruit and so on and he would find 1, maybe 2 ppl who would want to pt at lvl 20 or 30. So he basically has given up on the game and hasnt logged in, in well over a month cause the only way he can lvl is if I take time out of my day to burn him, which he doesnt want to do cause he wont learn how to tank properly, or properly utilize his ja or magics. Leves are one thing but you cant learn party dynamics via soloing leves. And if he doesnt know his job, he wont endgame cause unlike some, he doesnt wanna make a fool outta himself.
    (9)

  2. #42
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Felis View Post
    Player: "Still 3 hours to max level, go! Now, where need I go for the next story quest? Hmm, a lv 25 dungeon? Nah, skip it."
    My point exactly, as most people seem to skip them now anyway and do them all at 50..
    So gearing the game to be aimed fully at levelling to 40 in a story/tutorial way (so not questing or grinding it at all) means that all those good dungeon ideas and quests can be saved for end game.
    Over people running them mostly when its so simple and easy its pointless excluding the lore/story side of it.

    Content unlocking more content is a better way forward.
    More skills which lead to new classes which allow you to access new quests which allow you into new areas, with new challenges which leads you on to other classes.
    All getting harder and harder as you gain more and mroe skills, but that old dungeon still has mobs as hard as you thier just not as hard as they were as you get new ways to deal with them.
    An these new classes and skills let you unlock new areas in that 1st Dungeon with harder bosses which take you to other new areas and skills.... blablablabla...

    It's a better then the levelling system where its hit 10,000 mobs in a face = new skill.

    Overall It's better then having all the empty zones which everyone rushed though with almost nothing happening in them now and spending hours getting groups for lowbi content that you see in all mmo's.

    anyway short reply to rant over
    (0)

  3. #43
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by MicahZerrshia View Post
    The concept of lvls is out dated which is itself a sad thing.
    /EM Grabs Fire extinguisher's

    3-4 years ago I'd have argued tooth an nail against that, now I'm 100% behind it and have been for a while.
    See previous rant for a couple of my reasons
    (2)

  4. #44
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Wevlum View Post
    Also I don't think you should judge the basic leveling speed via PLVL speed. People might be plvling but that isn't the normal partying/leveing exp rate.
    The thing is that when PL is so common and popular then PL becomes the "normal exp rate" by its very definition.
    normal - adjective
    1. conforming to the standard or the common type; usual; not abnormal; regular; natural.
    2. serving to establish a standard.
    Quote Originally Posted by Malakii View Post
    Because when you level so fast that the gear you need is only important when you hit 40+ all the gear below that is useless. Therefore it hurts the economy and new crafter's. Everything in a mmo is tedious, so their shouldn't be anything different about leveling. Above with class stacking and etc. This would be happening if everyone didn't have 50 in everything. It bring more variety in the game.
    the pace of levelling completely invalidates all low level equipment. and thus noone ever makes it. because there no point buying a decent piece of armor or getting a decent weapon cos in just couple of hours you're gonna need a new one....

    what the game needs i think is to slow down levelling and add a ton of low level content with caps... think CoP (yes i know its xi and xiv isn't xi) CoP is quite probably the best thing about ffxi fantastic story involving immersing some wicked fights and caps all the way. you couldnt just hit 75 and burn it. that is the kinda thing xiv needs. slow paced levelling with a ton of stuff to do along the journey.

    what that does is bring back a sense of accomplishment. great i'm level 30 i can go venture into my promies. great i'm level 40 i can go into the aquaducts.. and the same again with bcnms and other content hell even getting a kazham pass felt like an accomplishment. It actually felt like you achieved things where in xiv there's nothing that currently has that sense of accomplishment.

    xiv is pretty much

    not 50 yet > still not 50 yet > still not 50 yet > woo 50.... now what?
    there is nothing along that journey that gives you any sense of accomplisment.
    (4)
    Last edited by Dzian; 05-29-2012 at 08:36 AM.

  5. #45
    Player
    Malakii's Avatar
    Join Date
    Mar 2011
    Location
    L.L.
    Posts
    295
    Character
    Damien Omega
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Malakhim View Post
    Having just gone from lvl.1 - 50 in this past month, I feel that it's fine. People are going to find the easiest way to do everything regardless of where they set the curve, so there's no need to ruin things for those of us who'd rather get through it at a natural pace.
    Okay taking that you know and played MMORPG quite a bit you really think going from 1-50 in a month is okay when their is only 8 jobs to level for DOW/DOM. That means in less then a year aprox. 8 months you have everything that allows you to do endgame done. You have completed the main part of the game in less then a year. Sorry but, if you think this is just right then this is sad. Also assuming that your server is like most server you talking about going from 1-50 in only a month with hardly anyway one playing and half the people that are playing are already capped out. So from all that 1 month is super fast and ridiculousness when it comes to an MMO.
    (2)

  6. #46
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Dzian View Post
    what the game needs i think is to slow down levelling and add a ton of low level content with caps... think CoP (yes i know its xi and xiv isn't xi) CoP is quite probably the best thing about ffxi fantastic story involving immersing some wicked fights and caps all the way. you couldnt just hit 75 and burn it. that is the kinda thing xiv needs. slow paced levelling with a ton of stuff to do along the journey.

    what that does is bring back a sense of accomplishment. great i'm level 30 i can go venture into my promies. great i'm level 40 i can go into the aquaducts.. and the same again with bcnms and other content hell even getting a kazham pass felt like an accomplishment. It actually felt like you achieved things where in xiv there's nothing that currently has that sense of accomplishment.

    xiv is pretty much

    not 50 yet > still not 50 yet > still not 50 yet > woo 50.... now what?
    there is nothing along that journey that gives you any sense of accomplisment.
    Why Couldn't the levelling be a tutorial filled with story?
    Then all that content you said to add be added at end game, so everyone can enjoy it all the time.
    And the achievement come from completing quests that unlock more story, areas jobs, quests, dungeons, items?

    But yes the CoP idea does seem a good one with the level caps from what i read about it.
    (0)

  7. #47
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    548
    Quote Originally Posted by Kairyu View Post
    I honestly don't understand how anyone in their right minds can say that leveling is just right.. This is by far the easiest mmo to level in.. What is fun about leveling a character 1-cap in one weeks time or less. It completely makes all game content useless until endgame or max level. I really hope leveling is changed in v2.0 Im not saying it has to be ffxi which that is what I want but at least make it a happy medium lol. If 60% of mmo players usually say that lvling is to slow and ffxiv only has 14% saying that I think there is something wrong with that picture considering other mmo's are successful and ffxiv isnt.
    Some people have more time than others. Leveling is fine. Stop whinning! It doesn't mean jack, if you can lvl 50 in one week or one year! What means something is if you know how to play the damn classes or not!
    (2)

  8. #48
    Player

    Join Date
    Mar 2011
    Posts
    1
    Quote Originally Posted by Kowen View Post
    Why should leveling be slower? It's tedious and boring.

    If there was more content to do at lower levels, or if the process was more enjoyable, then I might agree.
    Why not just make everyone start as lvl 50 ? but i have to agree with you that lvling in this game is boring and tedious.
    (2)

  9. #49
    Player

    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    52
    Quote Originally Posted by Kowen View Post
    Why should leveling be slower? It's tedious and boring.

    If there was more content to do at lower levels, or if the process was more enjoyable, then I might agree.
    This...if there were fun and exciting things to do levels 1-49 I would love to take my time and enjoy leveling. However, Leveling should not be THE game.

    Also I think that the gameplay only becomes interesting when you get to 50. Before then I don't think we have enough abilities and combat feels too slow. In a way I think they should scale everything back about 15 levels, so all the 50's will be 35 (with the same amount of abilities and same content) and when 2.0 comes out release the content for 35-50.
    (1)

  10. #50
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    548
    Quote Originally Posted by Zetsumei_Tsunarashi View Post
    Leveling is fast if you're only talking about getting one class to cap. Consider how long it takes to get all classes to cap, and then tell me if it's too fast or not. One of this game's major features is that you can mix and match abilities from other classes, and the developers expect you to do so. They balanced the level curve in order to accommodate the armory system.
    Agreed. And these ppl with One class only are the reason the bitching never stops!!!' my paladin sucks! Blah blah. The lvl is too fast! Power lvl is destroying the game!! Do you guys never get tired? If you actually play th game the way it's supposed to be played, you will stop bitching! After capping disciples of magic to 50 normal way, who in their effing mind want to do that with the other classes?! Mindless grinding the same thing !!!?? Power lvl is fine. Otherwise half of the player base would get sick of the repetition. Plus, disciples of hand and land. Now you tell me you max all that in a month!
    (1)

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