2nd thread got locked, so I came here.
2nd thread got locked, so I came here.

So the point of you making the other thread was to get it locked right away huh? Guess what, it worked! lol. 1 Thread for 1 topic is enough. And for your topic, the leveling is fine with me, I been back for a little over a month, started fresh and I am only PLD39. I am playing casually though, I don't sit in front of my PC 24/7 playing this game
Once again, people resort to the "Get a life" ad hominem. As I said before, Playing causally, it takes me about 2 weeks to hit cap. Currently, 'endgame' is more of a grind than getting to endgame, and that's pretty sad
Now, if they can make an endgame that is as varied and packed full of content as getting from 1-75 in XI, then sure, no problem, but from everything they've shown us thus far, it looks to be nothing more than grinding out tiered raids, a trap that many modern MMOs have been falling into. I just want XIV to be a memorable, balanced game that doesn't follow in the same footsteps as everything else out there, and currently it doesn't meet those standards
I do not think there was as much content between 1-75 as you seem to be remembering there to have been, ser. Especially discounting the CoP missions, which - due to the uncapped missions sprinkled throughout, and due to glacial leveling speed, most people expected you to be level 75 before even starting them...
I mean I agree with you that, comparing XIV's current endgame to even CoP-era FFXI's endgame, there's a lot to be desired, but that's old news; the damn /dev team/ agrees with you on that. This game exists in a weird, interstitial space, which is why even talking about stuff like the pace of leveling doesn't really make any sense in my opinion until 2.0 hits.
But to insinuate that there was valid, interesting content between 1 and 75? There were quests- which many people just did at 75 anyways. There was, of course, a brilliant and fleshed-out and very real world to explore- but that has nothing to do with the leveling curve, and get the Wanderer's Shadow title and tell me the zones in XIV even as they are are boring. It's just that there's no reason to go to the interesting places, especially since everything's trying to kill you if you go off the beaten path at all. Still not sure why they did that.
Last edited by Teakwood; 05-31-2012 at 08:09 AM.
7UP!



You people seem to be forgetting that the reason Content in FFXI remain challenging throughout the life of the series was because it was all level capped. It didn't matter if you hit 75 because you would have to complete most fights at the intended level. If they planned to implement level caps into XIV leveling pace would be irrelevant, but they have no intention of doing that. FFXIV doesn't really need to slow down leveling. They simply need to make Story Progression Harder. Make it so you cannot simply Level Cap your way through all the content. No one will care about how fast you can hit level 75 if you have to do the new Main Story line at levels 20 25 305 35 40 45 and 50 respectively. Pace of leveling only becomes detrimental when you can walk through the game on your fist Capped class.
Oh reeeeaaaarry?
Are you sure you were playing the game that actually had "FFXI" on the cover?
It's pretty easy to identify if you were! If there was anything to do before level cap... it wasn't FFXI!
(NOTA BENE I am being facetious here, yes there were sidequests and CoP missions and, like, mission 5-1? But I don't thiiiink that's what you're talking about! I do actually like the use of level capping missions as a mechanic, so I guess technically I agree with you, but seriously guy were we actually playing the same game?)
Last edited by Teakwood; 05-31-2012 at 03:35 PM.
7UP!
I think they should drop the whole phony steel and do something like they did in tactiac advance
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