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  1. #1
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    2nd thread got locked, so I came here.
    (1)

  2. #2
    Player
    DeadlySwordz's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    200
    Character
    Deadly Swordz
    World
    Behemoth
    Main Class
    Gladiator Lv 70
    So the point of you making the other thread was to get it locked right away huh? Guess what, it worked! lol. 1 Thread for 1 topic is enough. And for your topic, the leveling is fine with me, I been back for a little over a month, started fresh and I am only PLD39. I am playing casually though, I don't sit in front of my PC 24/7 playing this game
    (0)

  3. #3
    Player
    Jocko's Avatar
    Join Date
    Mar 2011
    Posts
    404
    Character
    Cecilia Amor
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by DeadlySwordz View Post
    I am playing casually though, I don't sit in front of my PC 24/7 playing this game
    Once again, people resort to the "Get a life" ad hominem. As I said before, Playing causally, it takes me about 2 weeks to hit cap. Currently, 'endgame' is more of a grind than getting to endgame, and that's pretty sad

    Now, if they can make an endgame that is as varied and packed full of content as getting from 1-75 in XI, then sure, no problem, but from everything they've shown us thus far, it looks to be nothing more than grinding out tiered raids, a trap that many modern MMOs have been falling into. I just want XIV to be a memorable, balanced game that doesn't follow in the same footsteps as everything else out there, and currently it doesn't meet those standards
    (0)

  4. #4
    Player
    Teakwood's Avatar
    Join Date
    Oct 2011
    Posts
    589
    Character
    Vai Greystone
    World
    Zalera
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Jocko View Post
    ...as varied and packed full of content as getting from 1-75 in XI...
    ._.

    ._.

    o_o

    o_o

    O_O

    O_O
    (1)
    7UP!


  5. #5
    Player
    Jocko's Avatar
    Join Date
    Mar 2011
    Posts
    404
    Character
    Cecilia Amor
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Teakwood View Post
    ._.

    ._.

    o_o

    o_o

    O_O

    O_O
    Something on my face?
    (0)

  6. #6
    Player
    Teakwood's Avatar
    Join Date
    Oct 2011
    Posts
    589
    Character
    Vai Greystone
    World
    Zalera
    Main Class
    Arcanist Lv 90
    I do not think there was as much content between 1-75 as you seem to be remembering there to have been, ser. Especially discounting the CoP missions, which - due to the uncapped missions sprinkled throughout, and due to glacial leveling speed, most people expected you to be level 75 before even starting them...

    I mean I agree with you that, comparing XIV's current endgame to even CoP-era FFXI's endgame, there's a lot to be desired, but that's old news; the damn /dev team/ agrees with you on that. This game exists in a weird, interstitial space, which is why even talking about stuff like the pace of leveling doesn't really make any sense in my opinion until 2.0 hits.

    But to insinuate that there was valid, interesting content between 1 and 75? There were quests- which many people just did at 75 anyways. There was, of course, a brilliant and fleshed-out and very real world to explore- but that has nothing to do with the leveling curve, and get the Wanderer's Shadow title and tell me the zones in XIV even as they are are boring. It's just that there's no reason to go to the interesting places, especially since everything's trying to kill you if you go off the beaten path at all. Still not sure why they did that.
    (2)
    Last edited by Teakwood; 05-31-2012 at 08:09 AM.
    7UP!


  7. #7
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    You people seem to be forgetting that the reason Content in FFXI remain challenging throughout the life of the series was because it was all level capped. It didn't matter if you hit 75 because you would have to complete most fights at the intended level. If they planned to implement level caps into XIV leveling pace would be irrelevant, but they have no intention of doing that. FFXIV doesn't really need to slow down leveling. They simply need to make Story Progression Harder. Make it so you cannot simply Level Cap your way through all the content. No one will care about how fast you can hit level 75 if you have to do the new Main Story line at levels 20 25 305 35 40 45 and 50 respectively. Pace of leveling only becomes detrimental when you can walk through the game on your fist Capped class.
    (0)

  8. #8
    Player
    Teakwood's Avatar
    Join Date
    Oct 2011
    Posts
    589
    Character
    Vai Greystone
    World
    Zalera
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Kiote View Post
    You people seem to be forgetting that the reason Content in FFXI remain challenging throughout the life of the series was because it was all level capped.
    Oh reeeeaaaarry?

    Are you sure you were playing the game that actually had "FFXI" on the cover?

    It's pretty easy to identify if you were! If there was anything to do before level cap... it wasn't FFXI!

    (NOTA BENE I am being facetious here, yes there were sidequests and CoP missions and, like, mission 5-1? But I don't thiiiink that's what you're talking about! I do actually like the use of level capping missions as a mechanic, so I guess technically I agree with you, but seriously guy were we actually playing the same game?)
    (1)
    Last edited by Teakwood; 05-31-2012 at 03:35 PM.
    7UP!


  9. #9
    Player
    sorahitoshi's Avatar
    Join Date
    Mar 2011
    Posts
    51
    Character
    Sora Hitoshi
    World
    Excalibur
    Main Class
    Conjurer Lv 22
    I think they should drop the whole phony steel and do something like they did in tactiac advance
    (0)

  10. #10
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Kairyu View Post
    It completely makes all game content useless until endgame or max level.
    I'm sorry but did this make anyone else lol?
    (1)

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