If it was just a little slower I would be fine with it. But I cant believe so much people are fine with that fast leveling.
If it was just a little slower I would be fine with it. But I cant believe so much people are fine with that fast leveling.
I've to agree with you on some points like 1,3,4.
But 2 & 8 are excatly the same, and, they are totally wrong.
I mean, who learned how to defeat Ifrit, King Moggle, Chimera...by bashing?!
Ok on raptors mages have to stay far, the tank in front and DD behind, but will there be a huge difference between bashing 500k instead of 1m xp?
We learn endgame by doing endgame, not by longer bashing.
And it would be cool if ppl stop judging with PL.
When I read, you can do 1-40 in 6 hrs, you can do 1-50 in two days.
Yep, yep, yep, by playing non-stop, with PL.
Maybe with less PL, there would be less complaints about fast xp.
I didn't get any PL, except 1 or 2 times to reach 15 in order to do leves PT.
I did "normals" PT, and, I think the system is just cool \o/
High level means nothing if you don't have pimp gears.

Coming from someone who has abused the PL facility since returning to the game in Jan of this year i think PL'ing should be gone from the game. Hypocrytical i know but had it not been there i would have been content leveling in parties / leves because i felt it was fast enough. The only way it seems to do this would be to change the targeting / aggro system to that of XI.
I think the pace of exp and partying and the fact that a large level gap between players (much more than XI) can happen before much of a hit happens to the EXP is good and allows for enough EXP gain for it to be not too grindy.
As i see i they should increase EXP arewards from leves from lvl 15-25 as that is slow enough having taken all my jobs to at least 22 via parties and leves i can see why people think this is slow. level 20-40 is where you truly learn how to play the game, progress through your class quests and actually use them for the exp gains and rewards and also enjoy the lower level dungeons.
That then leaves people to use Beastman strongholds from 40-50 to progress to end game but the whole middle section of leveling with PLing doesnt let anyone enjoy the game or the class as it just becomes a race to get to 50 ASAP. I dont even know how to run through Toto Rak, how to solo it heck iv not even beaten some of the NMs in there and i have 5 x lvl 50 classes already.
Last edited by Oreth; 05-29-2012 at 09:56 PM.
I'll just respond to the bad points:
1) Economy will suck for non-endgame gear no matter what. People will flood the market with cheapies that they create while leveling their crafts, so no one with any sense will try to sell them for a profit, which means unless someone is leveling a craft and happens to be grinding that item, it won't be available. Also! Most people will just convert theirs in materia. And! Once people get level 50 craft, they will only sell highest price point items for profit. Whether or not there is fast leveling, power leveling, etc. will absolutely not change this.
2) People suck at their classes/jobs because they suck, period. Whether it takes them 2 hours or 2 years to hit 50, stupid people will remain stupid. Absolute fact. Have you not played other MMOs to notice this? FFXI had lots of poor players in the endgame scene.
3) Not having any classes left to level frees you up to pursue other things, to "play the game" as it were. You can go do endgame, try to get GC Seals, get them aetherial gates, whatever. There is a lot to do out there besides slug on monsters non-stop. Whether or not it's something you want to do is questionable.
4) I don't think there is a huge influx of new people right now. When 2.0 hits, all the new folks will level with each other. I think that will probably solve the issue. Also, you could always just PL the new folks. Also! Whether or not leveling is fast, anyone who has been playing (actively) since release will be 50 in everything if they wanted to be, anyway, which would still not help out any new folks.
5) This is more a condemnation of endgame than of fast leveling. If SE designs more challenging content, folks won't be able to just stack classes to victory (and, even if they do, they'll still need to work at it). If you can defeat content easily even if you're stupid just because you have the right class, the content is designed poorly. So, again, this has nothing to do with fast leveling, and everything to do with "design more challenging content, please".
6) I've never had any sense of accomplishment when finishing capping a class/job. It's more like "woo! I'm so glad it's over!". Please understand that many/most folks consider leveling a chore, a means toward an end. You should have a sense of accomplishment of clearing difficult content, not slugging on normal monsters. If you want a real sense of accomplishment, cap all your crafting and gathering classes.
7) Do many MMOs really have a ton of useful pre-level cap content? Wouldn't you rather they design content for level cap, where you'll be stuck at for a long time, rather than stuff you'll do once then never care about again because you have at least one class to 50 already, and will just crush everything on that?
8) This is the same point as 2), but nice try.
So, that makes 2 good reasons for, and 0 reasons against. Cheers.
I'll give you another good reason for: Folks who are sick and tired of leveling all their crafting and gathering to 50 can get a slight reprieve in that they can blitz their battle classes to 50 without slogging through it forever, as they have been so far.
If you'd prefer to level slower, you can always kill lower level mobs!


I disagree here. Slower paced levelling would boost the economy. It would not only make low level gear valauble but make low level materia valauable to. If you were a level 20 thm for example and you knew it would take you a few days to hit level 30 then you would most likely gear accordingly. Maybe even buy that level 20 wand with double int melded....
Another aspect of this game is almost nothing is ever resold. You buy something you use it you turn it into materia. This whole materia system reduces market flooding in a huge way. You either take those items out of the game by turning them into materia or have them blow up when people fail multi-melds.
If it took you 3-4 days at 2-3 hours a day to get from 20 -30 then you'd actually buy a decent weapon / gear and maybe even pick up melded gear at that. a level 20 wand with a couple of int2 materia or something like that would actually have some value.
A slower levelling pace would only improve the economy as a whole.
As for grinding. What it should do is be representative of endgame. For example....
--- Have the mobs in exp parties do those nasty moves you need to dodge, stun or simply run from.
--- Have exp mobs that summons adds as health depletes and teach you to kill the adds first.
and any other tactics and strategies the game currently involves or will involve in the future etc etc.
Basically make exp parties a learning curve of basic strategies you'll need to learn if you want to survive the endgame stuff. i think if the levelling process was more like that it'd be much less of a grind
Last edited by Dzian; 05-30-2012 at 07:32 AM.




Well said, Dzian.![]()
I remember the early days on XIV, when I was in the 20 - 30 range. I eagerly looked up what my next gear upgrade would be on YG, farmed materials and/or stocked up on some in the Market Wards and found some high level crafters to help me make them. I was excited and proud to get my next Conjurer Staff or Gladiator Sword upgrade. I knew I was going to take some time going through those levels.
Current people I've talked to leveling something in the 20 - 30 range? They're using some ~Level 10+ range gear (some are even using Weathered), because they know they're blowing through these levels in a couple days.
If I had the Materia System when I was leveling back then (with slower EXP), I know I'd be excited / eager to buy Low Level Materia to try and Meld and upgrade that gear as well.
people pay for the game they can level any which way they want. whats it matter the people you play with are the ones you'll level with so whats it matter your not with the people who get pled. And for those saying remove it, stop wasting your breathe. Its physically impossible to remove Pling from an MMO. Unless you wanna make people not be able to heal outside a pt that would completely stop them ever adding non instanced events for entire ls since only a group of 8 will be able to do it.
Even if they get rid of the higher level leaving the group then killing the mobs, youll still have a high level white mage curing outside of party.
Yeah, let's just forget that there's not even the illusion of any such choice to "level slower", as any such attempt currently only leads one to not EXPing at all in the current system.
Oh.snap.
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