I think the Four Heroes of Light version of Monk could be interesting, where it lets you utilize dead players for attacks.
It'd probably only be of use in raids (or if you get your team to beef it so you can use them for the move) but just imagine!
I think the Four Heroes of Light version of Monk could be interesting, where it lets you utilize dead players for attacks.
It'd probably only be of use in raids (or if you get your team to beef it so you can use them for the move) but just imagine!

aymeric could teach us how to be an even better shield for our allies and protect them from everything the guardian job. basically advanced PLD but a real caster tank no melee just hard hitting holy spells and more long range support spells.honestly it would be cool learning each city states leaders style as a job even if they were something like BLU and just small limited jobs for like level 1-50 dual wielding greatswords like a berserker learned from raubahn (after we get the sultana to make him teach us ofc). merlywb teaching us that old dogs can know new tricks with dualwield pistols/other more piratey skills like throwing out an explosive barrel that explodes after a set time. Kan-E-Senna teaching us about how to be an elementalist making full use of the elementals and the elements themselves. i'd have to think about HW onward and if i wanna count like aymeric, lyse, vrtra, etc.. idk who would teach us in Sharlyan or crystarium/eulmore tbh
lyse could teach the ways of the ala mighan fist the abbot job (a play on real life monks where abbots were basically the head monk). also yes rhalgr would prolly intervene since we know about them now hence why you're able to push your limits past that of a normal monk. with more emphasis on meditation channeling combos, and hard hitting single punches, and summoning giant fists to unleash devastating combo finishers
vrtra could teach us how to further our progress with the dragon inside us the azure dragoon job. the reference should be self explanatory. with more emphasis on using aetherial claws and jaws summoned from the tips of our spears and maybe a bit of fire breathing as well idk.
honestly if we could learn these "advanced" jobs and group witht hem it would prolly be an entirely different game not sure how i feel about it tbh

for crystarium we would learn from Lyna how to be more wild and creative with our dance moves in combat the entertainer job. honestly i wouldn't mind learning skills like we seen in that one DNC job quest when we were learning DNC and she was pulling out all sorts of crazy moves. thanks to the wild and unpredictable nature of this "wild" dancing every hit has a chance to unleash a different elemental hit on an enemy (debuff or DoT). and instead of being forced to follow a rythym or pattern while you fight each GCD leads up to a dance finisher. think like mudras or PB on MNK but all the time.aymeric could teach us how to be an even better shield for our allies and protect them from everything the guardian job. basically advanced PLD but a real caster tank no melee just hard hitting holy spells and more long range support spells.
lyse could teach the ways of the ala mighan fist the abbot job (a play on real life monks where abbots were basically the head monk). also yes rhalgr would prolly intervene since we know about them now hence why you're able to push your limits past that of a normal monk. with more emphasis on meditation channeling combos, and hard hitting single punches, and summoning giant fists to unleash devastating combo finishers
vrtra could teach us how to further our progress with the dragon inside us the azure dragoon job. the reference should be self explanatory. with more emphasis on using aetherial claws and jaws summoned from the tips of our spears and maybe a bit of fire breathing as well idk.
honestly if we could learn these "advanced" jobs and group witht hem it would prolly be an entirely different game not sure how i feel about it tbh
eulmore we would learn the engineer job from chai-nuzz. think a more advanced MCH but with more emphasis on turrets and machines. a less active playstyle and more so like a minion job so to speak where you actively control each contraption. and prolly have an ability to have them all forge together to make a mech that you can hop in for their burst window,
sharlyan is still a toss up but i think the twins dad Fourchenault Leveilleur would be our teacher. now ik they don't wanna do an advanced SGE so i was prolly expecting him to be an advanced SMN/SCH teacher idk a good name for the job sorry. learning under him we are able to summon multiple egis at once and access more devastating comboes based around the ones summoned. so if we have leviathan and ifrit together we get a fire spell and water spell that after using them they come together to give us scalding steam our big summon finisher then the egis dissipate and we have to summon new egis.
sorry kinda went on a tangent there but there are jobs here that definitely could be used like engineer or a pure caster tank like the guardian
Last edited by pikalovr; 06-07-2022 at 04:15 PM.





I think SE has long left the "learn Job abilities from an NPC" idea behind with the abandonment of Job quests in general though, and that it's made clear the WoL is now actually making up their own abilities as they go along from whole cloth, although getting pointers from famous NPCs in various Jobs in the future may still not be such a bad idea.
You have to remember though that the WoL is now the greatest fighter in the world, a warrior without peer or comparison, and that anything NPCs might be able to do, actually pales into insignificance compared to the WoL's skill and strength (hell, it's going to get to the point that sooner or later NPCs like Raubahn will start asking us to train them, rather than the other way around!). So I don't really think this will figure into things in the future sadly (I would be more than happy to be proven wrong though!).
Last edited by Enkidoh; 06-07-2022 at 04:27 PM.
Do they have a melee mage in one of their games? Then do that. If not, then it's time to rummage through that barren wasteland they call imagination to make something new.



Yeah, no frying thanks, a Keyblade job would absolutely not fit the XIV universe.
And I want XIV to remain as far from Nomura as possible. Eden raids were enough, Gaia's lips were enough.
It may appeal to KH fanbase but not everyone enjoy KH.
I'd rather have new and never seen before jobs. It's Final Fantasy Online, not Square Enix online or Square Enix Metaverse.
Keep franchise separated please, Nier was already too much, a "cross over job" would mean they need to update the job every expansions.
I'm still hoping to see the green mage coming as a tank one day. :'(
In my opinion the problem is not that they need new inspiration for jobs.
the problem is we have a dev team that is not creatively competent enough to properly implement, and use the many jobs and ideas they already have, and until that problem is resolved other classes that are created will either be clones of already existing jobs in the game (like the entirety of the healer role, and basically the tank role), or the new classes will be confined to be limited jobs -- essentially making them unusable in any current content (like one of the most unique and expansive jobs in the franchise Blue mage...how on earth did they mess that one up -_-)



Noctis job please. Give it an identity as they did with GNB! The potential it has are limitless!Why not reach into other Square properties?
The Bravely series has plenty they could draw from, and though I know it would never happen they could even whet Disney's whistle and give them some of the FF14 money for a Keyblade class.
The idea that they either have to scrape from Final Fantasy only or create something completely new is silly when this game prides itself on drawing from the company's other sources for so many other things.
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