Results 1 to 10 of 34

Hybrid View

  1. #1
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    I don't think the problem is the theme. The mechanics are the hard part. You can put any graphics, names, and effects over any job and craft the animations to make sense.. but if it's just another 1-2-3 with some random resource to manage, why bother?
    (7)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  2. #2
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Krotoan View Post
    I don't think the problem is the theme. The mechanics are the hard part. You can put any graphics, names, and effects over any job and craft the animations to make sense.. but if it's just another 1-2-3 with some random resource to manage, why bother?
    100% this, they need new devs to work on jobs and come up with inventive job designs for the current jobs instead of creating barely useful job gauges and then removing any choice with the gauges so they just become your counter for how many times you can spam 1 skill (ie Sam, War, Drk, Dnc, Mch, etc.)
    (6)

  3. #3
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,477
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Amenara View Post
    100% this, they need new devs to work on jobs and come up with inventive job designs for the current jobs instead of creating barely useful job gauges and then removing any choice with the gauges so they just become your counter for how many times you can spam 1 skill (ie Sam, War, Drk, Dnc, Mch, etc.)

    We don't have jobs. We have roles. They would have to do some serious house cleaning for that to change. The way quests work have made it even clearer that the game is built around roles. So unique jobs probably aren't happening. It is sad, but it isn't like they haven't been moving this way every expansion for almost a decade.
    (1)

  4. #4
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Moonlite View Post
    We don't have jobs. We have roles. They would have to do some serious house cleaning for that to change. The way quests work have made it even clearer that the game is built around roles. So unique jobs probably aren't happening. It is sad, but it isn't like they haven't been moving this way every expansion for almost a decade.
    The reason quests moved to role quests instead of job quests were to ease the burden on the quest team for having to create 19 (and more with every expansion) separate questlines for each job instead of just doing 5 for each role and dedicating resources to other things. Whether you like that or hate it is a different issue, but that was the reasoning given. My point was about specific job changes and the lack of innovation with jobs through the last few expansions. That is why I think they need new devs with fresh ideas to work on the job design team instead of the same 4 people (for 5 roles).
    (3)