Quote Originally Posted by P0W3RK1D View Post
In my opinion the problem is not that they need new inspiration for jobs.
the problem is we have a dev team that is not creatively competent enough to properly implement, and use the many jobs and ideas they already have, and until that problem is resolved other classes that are created will either be clones of already existing jobs in the game (like the entirety of the healer role, and basically the tank role), or the new classes will be confined to be limited jobs -- essentially making them unusable in any current content (like one of the most unique and expansive jobs in the franchise Blue mage...how on earth did they mess that one up -_-)
IMO it's not a matter of the dev's not being creatively competent. It's more of an issue of the overall design direction pushed into the game has effectively placed excessive limitations on what they can actually do. The desire of the game to be for "everyone" has placed limitations on design due to the "need" for every job to be easily playable regardless of player ability or skill level stacked on top of this other need to have every job somehow perform almost exactly the same as every other job in that role type on any piece of content.