Yes, making a joke of creepy behaviour absolutely makes light of perversion, and subsequently downplays the seriousness of the issues it can cause. I'm glad you agree.
Okay, but to those so inclined, that's exactly how they come across. Funny, "loveable" protagonist makes inappropriate comments or awkward advances and gets merely laughed off while continuing to be seen in a positive light, so it's seen as harmless and increasingly acceptable to emulate. Times that by 1000 across various media, and an unfortunate message starts to sink in whether that was the intention of the developers or not.They are harmless jokes, and they're not intended to be permission slips
Separating what you're shown to what is actually being said and the impact it has is key to media literacy, actually. Would you argue omitting homophobic or racist jokes to be a form of "censorship" or "suppression", even though they're supposedly only intended as a form of "humour" not to be taken seriously?Knowing the difference between a joke in fiction vs. actual acts is key to media literacy.
Such as?Lmao it's not, not in the West and certainly not in Japan. I can point to dozens of still-running Netflix shows which feature character jokes and archetypes like that of Haurchefant, and no shortage of those which appear in anime.
And I said in time. Japan has a long way to go as of yet, unfortunately.
Uh, you're more than a little deluded if you think the tone, diversity and degree of inclusivity in not only video games but other media content has not changed considerably in recent years in response to the likes of MeToo, Gamergate, the increasing visibility of Trans rights, myriad racist controversies, and so on. I don't know what else it is you were actually expecting in the current cultural climate or what your source is for these bizarre presumptions.It's this same type of philosophy...
I was actually there for that time in the game's history, and it was a brief flash in the pan wherein a group of players felt "cheated" because they learned the cutscenes possessed notable distinctions not only in the dialogue, but in how they played out. After this became common knowledge, most wound up agreeing that the changes were actually for the better, and notably the character did not go on to have any major revisions in how he was presented in the ENG version, nor did they add in his proclivity for creepy behaviour. In spite of this (!) he became, and remains, one of the most loved characters of the game to this day, something I daresay wouldn't have happened otherwise.
For someone who waffles on about media literacy, you sure seem ignorant of basic concepts like intent not equalling impact and the effect unconscious internal programming actually has when it comes to creating media. That they did not intend him to be a creep doesn't mean that he isn't, lol.If the writers wanted to convey him as a sincere sexual deviant who relishes in the discomfort he causes, then they would have done so by having the other characters treat it as such, not hand-wave it like the audiences is expected to.
No.You can still have content like the canon Haurchefant and still have it align with values of sexual harassment being bad.
Also no.It's a video game, not real life.
Three for three, and by now not entirely unsure I've become entangled with another alt. Alas.Haurchefant's iteration was well-written. He was a good comic-relief character
And inviting you to his chambers and frequently lusting after your sweaty body and toned physique aren't personal? You're kidding, right?In the EN text he comes off as vague and uncomfortably 'personal', and gives me the feeling that he has ulterior motives. The whole thing felt weird and uncomfortable, and it obviously wasn't how he was initially written.