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  1. #1
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Launched View Post
    No thanks. 4.0/4.1 WAR wasn't fun, and guaranteed direct crits are a nice alternative to a low % damage increase. WAR doesn't need changed because a few jobs have crit/direct hit raid buffs, fix those buffs instead.
    I'm just imagining what it would look like if they kept the inner release the same, but instead of making it 100% crit they did something like +25% damage. I just can't see it working given how the crit buff is sort of easily capped and measured vs putting in strait damage boosts. If they just changed the cleave to some special move that had insane potency when inner release is hit that could work, but then having a crit on a 600 potency attack is probably greater than getting auto crits on the current fell cleave.
    (0)

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,051
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Colt47 View Post
    I'm just imagining what it would look like if they kept the inner release the same, but instead of making it 100% crit they did something like +25% damage. I just can't see it working given how the crit buff is sort of easily capped and measured vs putting in strait damage boosts. If they just changed the cleave to some special move that had insane potency when inner release is hit that could work, but then having a crit on a 600 potency attack is probably greater than getting auto crits on the current fell cleave.
    Well, how does it work for GnB? No Mercy gives you a 20% damage buff for 20 seconds, there is your answer.
    (1)

  3. #3
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Absurdity View Post
    Well, how does it work for GnB? No Mercy gives you a 20% damage buff for 20 seconds, there is your answer.
    With PLD and GNB the idea is that it just boosts the damage on your main rotation, where as with DRK and WAR the damage buff comes from completely switching to a different engine. Technically, they'd have to move warrior to something more like what Dark Knight has with the Quietus, where the move just has more potency and they get to spam it. But if they did that I think it would take away the feeling of doing big damage for that one stretch, since DRK doesn't really give that feeling during Quietus spam. That's also why I don't really like the Quietus phase of DRK because it's just an aesthetically different primary rotation for a few seconds.
    (0)

  4. #4
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,181
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by Colt47 View Post
    But if they did that I think it would take away the feeling of doing big damage for that one stretch, since DRK doesn't really give that feeling during Quietus spam. That's also why I don't really like the Quietus phase of DRK because it's just an aesthetically different primary rotation for a few seconds.
    How does this differ from fell cleave spam?
    (2)

  5. #5
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by fulminating View Post
    How does this differ from fell cleave spam?
    Probably the assured visual shake from doing multiple critical strikes and the big crit numbers, but also that the delirium spam relies completely on the increased potency. Otherwise they are the same thing. My comment was more on the feel of the two when a player uses them than functional difference.
    (0)

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