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  1. #19
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,046
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Lyth View Post
    Patch 4.2's Unga Bunga was something that players specifically demanded. 'Gauge management on WAR is too complex, Crit/DH RNG prevents players from getting their Rank 1 run.' I even remember the cross-posted article which popularized the idea, an interview with a certain streamer in a now defunct magazine. So if your end goal is to get the community to buy in to the concept, you'll have to convince them that introducing a little extra bit of resource management for a similar reward is actually going to be more fun in the long run.
    4.0/4.1 warrior's gauge management was too complex, atleast for the gain you got from playing it perfectly. Playing what was essentially ShB SMN but with the added hurdle of it being a melee, executing a 2 minute rotation without any mistakes while also having to deal with aggro management (Neo Exdeath's aggro reset sends it's regards) to deal as much damage as a PLD that just did 1-2-3 and pressed Holy Spirit 5 times was too much work for too little gain. But while 4.1 warrior was too complex they overcorrected too much into the complete opposite direction.

    And even though I called patch 4.2 the start of warrior's decline I would also argue that it wasn't "that bad" back then because warrior still had quite a few mechanics to manage that made it not completely unga bunga.

    None of those mechanics were super complex and I'm not sure if I'd even want them back, but they were atleast something.


    You are right however, a majority of people seem to be happy with current warrior, which is why I simply gave up on the job after 2 years of trying to get things changed.
    Unlike healers I atleast had the option to switch to a tank that I found more engaging.
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    Last edited by Absurdity; 06-11-2022 at 12:26 AM.

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