Quote Originally Posted by Launched View Post
No thanks. 4.0/4.1 WAR wasn't fun, and guaranteed direct crits are a nice alternative to a low % damage increase. WAR doesn't need changed because a few jobs have crit/direct hit raid buffs, fix those buffs instead.
I'm just imagining what it would look like if they kept the inner release the same, but instead of making it 100% crit they did something like +25% damage. I just can't see it working given how the crit buff is sort of easily capped and measured vs putting in strait damage boosts. If they just changed the cleave to some special move that had insane potency when inner release is hit that could work, but then having a crit on a 600 potency attack is probably greater than getting auto crits on the current fell cleave.