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  1. #1
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,132
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52

    Proposal for inner release change

    Guaranteed direct crit and infinite beast gauge, while a nice thematic touch, don't really make a compelling or complex ability. I propose to change inner release to something more in line with level 50 warrior's burst where you ideally wish to use 2 inner beasts and 1 storm's eye or path under it without overcapping.

    To maintain this level amount of gauge engagement, I think the removing the unlimited beast gauge skills aspect from IR would be a good step. This would require the use of infuriate and 5 CGDs (HS > Infuriate (50) > Maim (10) >> SE (10) >> HS >> Maim (10)) before the opener to be in a good position with 80 gauge to start the burst.

    As Fell Cleave, Inner Chaos and Inner Beast cost 50 gauge, this would only allow for Inner Chaos and a single Fell Cleave, so perhaps Inner Release should offer some kind of discount on gauge skills - 50% say - or buff to gauge generation for the duration/stacks. Assuming the discount option is chose, the burst would start with Inner Chaos and use at least one Fell Cleave to allow another Infuriate, followed up by emptying the gauge and then primal rend (4 Fell Cleaves, 2 Inner Chaoses and a Primal Rend). To allow for easier weaving, it could be beneficial to replace the gap-closing element of Primal Rend with a Damage over Time effect, something every other tank has at least one of (Sonic Break/Circle of Scorn/Living Shadow/Song of Torment).

    The tooltip could ultimately look something like
    Inner Release Duration 18s
    For duration halves cost of Beast Gauge attacks.
    Additional effect: increases damage dealt by 30%
    Additional effect: grants Inner Strength granting immunity to all the statuses except the ones that are going to hit through regardless or the ones it doesn't.

    This change would also have the added effect of quelling complaints about forced direct crits, which are effectively the same as being unable to crit. A potency adjustment may be in order to address this, but it might be fine.
    (1)

  2. #2
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    WAR is never going back to dmg or even atk power increases. Easiest way to balance a job is just to make it either 100% crit or dh to give the illusion of doing more damage when in reality its balanced. Also what you described was what IR used to be like at the start of 4.0. Berserk and IR were originally seperate with Berserk being a 20% atk power increase and IR just halving the costs of gauge spenders but that changed in 4.1 when ppl couldn't figure it out and ended up with 5 gauge at the end of it all.
    (6)

  3. #3
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,132
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Why do attack variation, direct hit and critical hits exist at all? They could make every skill and every ability and every auto guarantee the highest roll and a direct crit. It would make everything that little bit more boring, but it would be extremely easy to balance. Or better yet they could replace everything with an "attack" button, that way everyone would be doing their rotation correctly and there'd be no unexpected paradox magi, dragon kick monks or yukikaze samurais. I just don't buy making everything uninteresting for the sake of balance being remotely good in the long or short term. At 90 Warrior is currently the fifth most miserable job to play, and I'd like it to be better.
    (8)

  4. #4
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I agree that I hate IR being Crit/DH, especially now with how everyone's dps rotation is built around the 2 minute buff timer and not being able to take advantage of most of those buffs. I also agree that I don't see it getting changed in EW for sure, but probably not until SE changes secondaries to have more use than the current crit > everything else design. Hopefully secondaries get a big shakeup in 7.0 but I have no hope or expectation of that happening.
    (2)

  5. #5
    Player
    Chopstix's Avatar
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    Sep 2021
    Posts
    162
    Character
    Chopstix Maulader
    World
    Malboro
    Main Class
    Warrior Lv 90
    no ty

    taking away even more dmg from WAR that is already hurting
    (0)

  6. #6
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,132
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by Chopstix View Post
    no ty

    taking away even more dmg from WAR that is already hurting
    Ideally it would be balanced to be an increase in damage by virtue of not being guaranteed direct crit, which currently neuters the damage potential
    (5)

  7. #7
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,906
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Chopstix View Post
    no ty

    taking away even more dmg from WAR that is already hurting
    Obviously they shouldn't just remove the direct crit from IR, but adjust the potencies accordingly. So what you'd end up with is slightly more variance in dps from the lower end to the high end depending on how well you took advantage of party buffs and rng... you know, like every other tank.


    Right now if you burst during Chain Stratagem+Battle Litany+Battle Voice it does nothing for warrior's dps, because none of those buffs actually work on their main damage sources.
    (3)

  8. #8
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    So... you basically want 4.0 WAR?

    It's not going to happen.

    Play GNB?
    (1)
    Last edited by Argyle_Darkheart; 06-10-2022 at 07:23 AM.

  9. #9
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,132
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    I want there to be some depth to the job, the beast gauge to have a reason to exist, the removal of this absurd hamstringing from direct crits, there to be any point in haste or even skill speed. I don’t want to play gunbreaker, it stands with new summoner as one of the most poorly thought out jobs. Hitting a lot of buttons doesn’t make it interesting, just irritating.
    (1)

  10. #10
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,906
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by fulminating View Post
    I don’t want to play gunbreaker, it stands with new summoner as one of the most poorly thought out jobs. Hitting a lot of buttons doesn’t make it interesting, just irritating.
    I'd have to disagree there, it is quite well designed for the place that tanks currently occupy, which is essentially just beefier dps-light.

    On GnB my mind is almost constantly occupied. What part of my rotation am I in? What does my next NM window look like and what GCD does it start on? Does the next mechanic involve downtime or movement and might cost me a GCD? Will it desync my GF combo from NM? Do I need to adjust my next burst for it? Do I need to pre-pop mitigation due to my limited weave slots?

    Whereas back in ShB when I still mained warrior my mind actually started to wander in the middle of savage fights because my rotation was so incredibly simplistic and mindnumbingly boring that I could barely concentrate on it.

    Press 1-2-3, 1-2-3, 1-2-3, press 1-2-4 so Eye doesn't fall off. Always keep atleast 20 gauge to press Upheaval on cooldown so it doesn't drift. What's the next mechanic? Doesn't matter because I only have 2 oGCDs, all the weave slots in the world for defensives and my burst is completely disconnected from my normal rotation. Just press IR on cooldown.

    I dropped the job completely when I saw the EW changes and knew that this would only get worse.
    (3)
    Last edited by Absurdity; 06-10-2022 at 06:34 PM.

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