Never made sense to me why they felt the need to introduce a dozen CC abilities that all essentially do the same thing, pretty much disable input from players. Then take fetter ward out of the game, and give stuns back to all melee except inexplicably for one which gets screwed. Cant give that melee anything cause its already such a game breaker in CC as is i guess was the reasoning. I agree it would have been better to have left the CC only for tanks and healers but then that would probably necessitate that the matches have a specific format like feast used to. In high levels of fights CC is everything so it would make certain party configurations much more optimal then others.