Quote Originally Posted by Xtrasweettea View Post
On top of that, if you know a mechanic isn't going to be that much of a problem to you or the group in the long run, you can just take the hit. I think a good example is the final boss in Smileton. I on purposely step on the land-mines and set them off so the DPS don't have to fear keeping their uptime. That one vulnerable stack isn't worth of DPS loss from the melee disengaging. A simple Regen takes care of the damage.
Why not just use the safe spot? It saves you from getting paralysis and the vuln stack. Mainly asking because the one time I've seen someone try that on my dc, they inadvertently or otherwise clipped the entire party with it.

Fully agree with the thrust of that though, same applies to the adds in stigmascape's third boss. Just ignore them if you're willing to dodge the aoes and your party damage is sufficient.