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  1. #21
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    Quote Originally Posted by Silverbane View Post
    LOL. What, did you wipe because you were too good for the content?

    One has to wonder: what kind of "entitled" brat thinks not being rewarded is the same as being punished?

    I edit to add in passing that like most of the complainers here, "fulminating" have no response to the substance of my post.
    It's just the same blissfully fact-free ad-hominem that is a staple of the whiner community's posts.
    I'm sure, should he ever read it, that Yoshi-P will by appropriately impressed.
    Good boy, you want a treat? Papa yoshi will give you one, u get only heal buttons and nothing to heal cause no one gets hit. Enjoy boy

    Something you should note, when the base to your long winded entitled article of why healers is not forsaken,boring and clearly neglected role that the only thing it has to look forward to is which skills will not get removed and healing buttons are copy paste with different name(and animation if they bother) or a hot mess/implemented in the most lazy or clearly not design for a healer, is quite literaly wrong.
    No one will bother to read it cause its a waste of time to read something wrong and most likely full of wrong facts and probably even fake and false info.
    (14)

  2. #22
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    751
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Hellebore_Ghrian View Post
    - "Healer DPS is not taken into account for raids"
    If so, thats a major flaw. Even if healers only do 20% compared to DPS chars. This is still a slight modifier that matters. Even more since higher difficulties require less healing (most accidental hits cause insta deaths). DPS is an aspect of reward for a healer, and therefor has to be considered. Better healing efficiency has to reward better DPS to make the true diffirence, since this bonus DPS is what makes things easier for the team. If healer damage is not existing, then this just forms a wall preventing progression.
    Quote Originally Posted by Hellebore_Ghrian View Post
    - "First off, we do not expect healers to DPS."
    Expectation is not always realistic, especialy in easier dungeons this is noticed a lot. The healer has to dps 80% of the time, while healing barely happens (and usualy its only there becaues of global damage). Its just that the healer DPS becomes a smaller factor when more heals are required. But this only truly works if you never can get the team to full health (which in this game you generaly can)
    Quote Originally Posted by Hellebore_Ghrian View Post
    - "we have been trying to make it so that healers are more - will require for them to perform more heals - so the content damage that you are receiving becomes a little more intense so that healers are a bit more busy."
    That i can confirm though, last number crush did quite a bit on this. Not enough, but it was an improvement. Still, it needs more work.
    Quote Originally Posted by Hellebore_Ghrian View Post
    - "If you want more engaging content, go play Ultimate"
    Good luck doing that as random person. Especialy if you are not in EW yet (you should not be forced to rush the story for this!).

    Half of those arguments are just terrible and do not take older content into account. There are plenty of flaws in those.
    (1)

  3. #23
    Player
    FOD_GS's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Flightofdawn Greysage
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Some options for improving:
    - Varied-time DoTs, one long duration, one short (at minimum). DoT timing that isn't static means there is something more to pay attention to.

    - A potency-progressive combo system, broken by hitting the wrong DPS spells, healing GCDs, or healing oGCDs to better plan usage or coordination

    - Positionals on spells (DPS and healing), to include frontal positionals to balance casting and movement. Plus the adrenaline rush of a frontal positional on a boss that cleaves. Some people want danger.

    - An oGCD potency buff to be maintained by completing DPS combo and positionals (skill potency + buff = current potency). That way there is a penalty to rotation failure or timing, but with a fallback to full-potency GCD heals to do bare minimum.

    - Job guage (Lilies, Aetherflow, Addersgall) fed by actions instead of time (keep skills that give a free use). Perhaps based on a step in the DPS combo (e.g. spell 4 of 6 gives a stack, meaning you can re-start rotation for faster stacks at the cost of the higher potency as needed)

    - Variance in cast times of DPS rotation. Maybe the big hit at the end is full-GCD cast time to tradeoff higher potency for a single weave window (unless you Swiftcast first). Variance in timing breaks monotony.
    (2)

  4. #24
    Player
    glamazon's Avatar
    Join Date
    Jul 2019
    Posts
    227
    Character
    Glamazon Amazonia
    World
    Mateus
    Main Class
    Astrologian Lv 98
    Wait wait wait so if Toshiba o himself said healers are not required to dps why does everyone and there mother tell healers to dps? Isn’t that harassment at this point since it’s not even intended for healers to dps?
    (1)

  5. #25
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    991
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by glamazon View Post
    Wait wait wait so if Toshiba o himself said healers are not required to dps why does everyone and there mother tell healers to dps? Isn’t that harassment at this point since it’s not even intended for healers to dps?
    Apparently, healer dps is suppose to help clear content faster. However, these kinds of post are from healers who desire more to do. They say they are tired of pressing the same one dps button. Glare, broil, dosis, malefic spam. They want more dps options so they won’t be “bored” since enemy damage isn’t constant enough to warrant consistent healing.

    Honestly we’re all tired. We all press the same buttons over and over again. We all should complain because every job presses the same buttons over and over if you wanna know the truth. I’m tired of looking at the same three summons after every Demi lol. Guess I’ll complain about that. Oh and bard songs. I need more songs. I’m tired of pressing the same three songs. so I will complain about that too. Oh, pressing standard step every 30 seconds? I’m tired of doing that too so I should complain about that. Oh and the 1,2,3 combo for mch I’m also tired of pressing those same buttons over and over so I’m gonna complain about that too.

    Let’s all complain to the devs about every job because we all press the same buttons over and over again. Welcome to the darn club.
    (1)

  6. #26
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by SweetPete View Post
    Apparently, healer dps is suppose to help clear content faster.
    It is not just "supposed to help clear content faster" but that it is required. THIS IS THE PROBLEM. They cannot and should not design content that REQUIRES healers to be doing as much damage as possible, making sure that healers don't have too much to heal because they need to ensure they can do damage. This is why people say that we are "green DPS" and not healers - not because we're memeing, joking, or care more about our DPS buttons and want to deal more damage, but because they've designed the content in such a way that we are not healers, we are gimped DPS that have a side focus on pressing some healing buttons.

    However, these kinds of post are from healers who desire more to do. They say they are tired of pressing the same one dps button. Glare, broil, dosis, malefic spam. They want more dps options so they won’t be “bored” since enemy damage isn’t constant enough to warrant consistent healing.
    Yes, exactly. Pressing 1 button over and over is not entertaining gameplay and it is a travesty that this is what HEALERS are reduced to. Maybe it is entertaining to you, and cool, but there's 0 reason that every healer should be this way. They even fumbled the bag with SGE by making it a lower APM SCH that somehow hits less DPS buttons despite being their "DPS healer."

    Honestly we’re all tired. We all press the same buttons over and over again. We all should complain because every job presses the same buttons over and over if you wanna know the truth. I’m tired of looking at the same three summons after every Demi lol. Guess I’ll complain about that. Oh and bard songs. I need more songs. I’m tired of pressing the same three songs. so I will complain about that too. Oh, pressing standard step every 30 seconds? I’m tired of doing that too so I should complain about that. Oh and the 1,2,3 combo for mch I’m also tired of pressing those same buttons over and over so I’m gonna complain about that too.

    Let’s all complain to the devs about every job because we all press the same buttons over and over again. Welcome to the darn club.
    Cool, all of these are valid complaints. You think BRD should have more songs? I agree! You think SMN should have more summons, welcome to the club, most would definitely agree with this. This argument is reductive and has literally nothing to do with what anyone is saying. For every job outside of healers, becoming better at your job means you have a mastery of what your job is meant to be doing. However, healers are set up contrary to this. You get better at your DPS job, you do higher numbers, have a mastery of your rotation, and are able to perform your expected role better - doing damage. They seem to have recognized this with tanks too - mitigations are generally homogenized and they've made a focus on making their DPS kits interesting and different, and even as much as people complain about DRK being a WAR clone, DRK does have more to manage during burst windows, making them all feel varied and different to play for what they're doing a majority of time (DPSing).

    This isn't the case for healers - as you get better, you press 1-1-1 more, you heal less, and you don't have more to do as a HEALER. This is the fundamental problem with the encounter design in FFXIV and why people say that healers should have a few more DPS buttons to break up the monotony - because DAMAGE is the only thing that matters. You don't clear better or faster by healing more, and in fact if you use your GCDs to heal you're actually hurting your ability to clear as Savage encounters have enrages that must be met, and thus you are doing your job contrary to what XIV wants for you to do. This is why healer mains get frustrated, because they are designing healers for a game that does not exist. They refuse to design content that makes us focus on our heals, and instead it makes us focus on the riveting gameplay of Broil Broil Broil Broil Broil Broil with scant else to do because of how powerful our oGCD healing is and how infrequent damage is. Overheal isn't required to clear, but healer DPS sure as hell is, and it feels awful that we aren't actually healing and instead are Glare/Broilbots.
    (12)
    Last edited by Nizzi; 06-08-2022 at 01:22 AM.

  7. #27
    Player
    TheWise's Avatar
    Join Date
    Aug 2013
    Posts
    17
    Character
    Scarlet Wise
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    Wow..clearly some of yall did not get what I meant...I'm not complaining about not having a dps rotation..I'm complaining that healers isn't engaging....we are 1button mages with healing...

    And again...we are dpsing 80% of the time...within a single minute of a fight we are only doing rough 10-15 secs of healing and roughly 50 seconds of dpsing. There is an issue with that considering what yoshi p has said up to this point.

    If we are meant to heal more than dps...why is there not more dmg going around..and if we are dps most of the time...y are we a 1 button mage with healing

    Either way the design for healers is not engaging enough keep healers.
    (9)
    Last edited by TheWise; 06-08-2022 at 02:37 AM.

  8. #28
    Player
    Hezhi's Avatar
    Join Date
    Aug 2015
    Posts
    125
    Character
    Hezhi Lann
    World
    Odin
    Main Class
    Monk Lv 90
    No matter what I do in PF, healer roles fill last, and it can take upwards to 30m+ to find two glare mages
    SE absolutely hammering the shit out of the DPS rotation of healers with the boring bat in a game where healers are expected to DPS so much makes me question the sanity of the people in charge of job design
    (9)

  9. #29
    Player
    Silverbane's Avatar
    Join Date
    Feb 2015
    Posts
    1,125
    Character
    Z'nnah Silverbane
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Quote Originally Posted by Hezhi View Post
    No matter what I do in PF, healer roles fill last, and it can take upwards to 30m+ to find two glare mages
    Perhaps that's because healers get fast queue pops in DF, and therefore don't use PF much.
    Or perhaps it's because of the content you are asking people to run in PF isn't very popular.
    Without more information, your experience finding healers in PF isn't particularly meaningful.
    (0)

  10. #30
    Player
    Hezhi's Avatar
    Join Date
    Aug 2015
    Posts
    125
    Character
    Hezhi Lann
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Silverbane View Post
    Perhaps that's because healers get fast queue pops in DF, and therefore don't use PF much.
    Or perhaps it's because of the content you are asking people to run in PF isn't very popular.
    Without more information, your experience finding healers in PF isn't particularly meaningful.
    EX trials, Unreal, Ultimates, Savage. You think people DF these?
    Even if I were to find people to run the most obscure Good king Moggle Mog XII synced no echo meme run you bet healers are gonna join last. It's like that everywhere.
    (6)

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