Quote Originally Posted by Hellebore_Ghrian View Post
- "Healer DPS is not taken into account for raids"
If so, thats a major flaw. Even if healers only do 20% compared to DPS chars. This is still a slight modifier that matters. Even more since higher difficulties require less healing (most accidental hits cause insta deaths). DPS is an aspect of reward for a healer, and therefor has to be considered. Better healing efficiency has to reward better DPS to make the true diffirence, since this bonus DPS is what makes things easier for the team. If healer damage is not existing, then this just forms a wall preventing progression.
Quote Originally Posted by Hellebore_Ghrian View Post
- "First off, we do not expect healers to DPS."
Expectation is not always realistic, especialy in easier dungeons this is noticed a lot. The healer has to dps 80% of the time, while healing barely happens (and usualy its only there becaues of global damage). Its just that the healer DPS becomes a smaller factor when more heals are required. But this only truly works if you never can get the team to full health (which in this game you generaly can)
Quote Originally Posted by Hellebore_Ghrian View Post
- "we have been trying to make it so that healers are more - will require for them to perform more heals - so the content damage that you are receiving becomes a little more intense so that healers are a bit more busy."
That i can confirm though, last number crush did quite a bit on this. Not enough, but it was an improvement. Still, it needs more work.
Quote Originally Posted by Hellebore_Ghrian View Post
- "If you want more engaging content, go play Ultimate"
Good luck doing that as random person. Especialy if you are not in EW yet (you should not be forced to rush the story for this!).

Half of those arguments are just terrible and do not take older content into account. There are plenty of flaws in those.