The complainers seem to think they're in a competitive e-sports game, where their egos can be stoked by being better than someone else. They speak of "raising the skill ceiling" but why? So that they (they believe) can demonstrate their supposed superiority. Unable to do so, they get "bored."
Unfortunately for them, FFXIV isn't the kind of game they're looking for.
This is a MMO JRPG of the Final Fantasy series, that many if not most people play for the detailed fantasy world, the story, the aural and visual beauty, and yes, the little bits of combat that provide fake agency in a game that basically runs on rails: you don't actually get to make choices that matter, and how well you complete a duty (or how often you wipe before you do) makes no difference in the game play that follows. FFXIV stresses cooperation, not competition.
Sure, SE provides some content for those desperate to "prove themselves": savage, ultimate, and so on. But these are just side activities, not the main story, and not the focus of the game. Accordingly, the people who attempt the bragging-rights content have to do it with a kit optimized for the world-story-beauty gaming that comprises the bulk of the content and the bulk of what people play, and not a kit built for competition or e-sports. They should expect that, and to learn to overcome that.
PvP is the exception, the developers created new job kits for that -- which is at least why some people I know won't try it; because knowing the multiple kits for the multiple jobs they run in PvE is as much effort as they care to put into this game. But PvP is different by nature, because your opponents aren't scripted or even AIs. So the developers need only provide the job kits, the rules, and the battleground, and PvP will essentially create new content every day, with every new group that takes the field. I think that may be why SE pushes it, because new scripted content is so expensive to develop.
So while developers could develop a separate competitive "e-sports" type kits for savage, ultimate, and the like, odds are their aren't (and never will be) enough players who would use that kit to justify the expense, since the scripted content to match those kits would have to be developed too.
And that's why SE will probably keeping making job kits and content that I enjoy,
and that bores the self-anointed elites who complain in the forums.


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