Quote Originally Posted by Nizzi View Post
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I think it's more that more damage would mean (in theory) more GCDs spent healing, thus breaking up the monotony of Glarespam. I remember playing a Druid in WoW where Wrath (their Glare) was MP free so it was just the thing you could cast when you didn't need to heal. In that game (haven't played it for years, but I think this is still true), healers have to use a lot more GCDs on healing. So the "rotation" feels more varied since you're having to actively heal more.

In FFXIV, our oGCDs are so powerful and we have so many of them, you can legit get through entire 4 man dungeons without hard casting a single heal. As such, EVERY SINGLE GCD is used on damage, and having only two GCD damage buttons becomes noticeable.

If you were having to swap every 3rd Glare with an actual GCD heal, the "rotation" would feel like a lot more than Glarespam. You'd never have "Glare Glare Glare" if you needed to constantly replace Glares in that cycle with Cure 2s and Medicas. I believe that's the "more damage to heal" argument and why it has merit. An alternative would be to weaken oGCDs such that they augment, not replace, GCD heals.

It's not "more to do" it's "be more of a dps" that people oppose. Many people play healers because they want to...you know...heal.