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  1. #1
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Im pretty sure they are just going to go the BLM route and divide the 6 summons between Umbral and Astral elements (3 each respectively). It would keep the same gameplay design and allow for more freedom i.e. you can choose which form to start in.

    Example:

    Bahamut (Umbral) - Shiva, Titan, Leviathan
    Phoenix (Astral) - Ifrit, Ramuh, Garuda.

    Plays like EW SMN but you can choose to go into either Bahamut or Phoenix at the start of the battle and it simply flips to the other once you do the full rotation. Then once you complete both trances you then unlock Judgment Trance which lets you summon Alexander. However I would like to see them have fun with SMN. Like a random chance to summon fat chocobo or even king mog with only visual differences but otherwise no change to potency or gameplay.
    (2)

  2. #2
    Player
    stellahawke's Avatar
    Join Date
    Dec 2021
    Posts
    27
    Character
    Stella Clegane
    World
    Exodus
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Marxam View Post
    Im pretty sure they are just going to go the BLM route and divide the 6 summons between Umbral and Astral elements (3 each respectively). It would keep the same gameplay design and allow for more freedom i.e. you can choose which form to start in.

    Example:

    Bahamut (Umbral) - Shiva, Titan, Leviathan
    Phoenix (Astral) - Ifrit, Ramuh, Garuda.

    Plays like EW SMN but you can choose to go into either Bahamut or Phoenix at the start of the battle and it simply flips to the other once you do the full rotation. Then once you complete both trances you then unlock Judgment Trance which lets you summon Alexander. However I would like to see them have fun with SMN. Like a random chance to summon fat chocobo or even king mog with only visual differences but otherwise no change to potency or gameplay.
    the problem with this is that its basically will become a bluemage at this point. more summons is not the answer to fixing the class.
    (9)

  3. #3
    Player
    CasterSvarog's Avatar
    Join Date
    Jul 2021
    Location
    Limsa Lominsa
    Posts
    80
    Character
    Kristina Svarog
    World
    Siren
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by stellahawke View Post
    the problem with this is that its basically will become a bluemage at this point. more summons is not the answer to fixing the class.
    I mean seriously, priority number 1 right now should be to bring some depth to the job again not brand new additions to make a new Jenga tower. Things like changing the summons/trances into oGcds, allow for more uses of aetherflow abilities, less free movement tools (Glares at Topaz). Heck I wish they would bring the dots back, just give the job some distance between the floor and ceiling because at this point the difference between the two is minuscule.
    (11)
    Last edited by CasterSvarog; 06-07-2022 at 07:21 AM.

  4. #4
    Player
    Axxion's Avatar
    Join Date
    Dec 2015
    Posts
    953
    Character
    Equinox Axxion
    World
    Behemoth
    Main Class
    Summoner Lv 100
    one thing that could work is they way you summon the usual three in different combinations changes the demi summons
    (0)
    for a year, would you rather be secretly filmed at random moments and have the footage uploaded to your social media or loose $100 when ever you said a curse word?

  5. #5
    Player
    stellahawke's Avatar
    Join Date
    Dec 2021
    Posts
    27
    Character
    Stella Clegane
    World
    Exodus
    Main Class
    Botanist Lv 90
    Quote Originally Posted by CasterSvarog View Post
    I mean seriously, priority number 1 right now should be to bring some depth to the job again not brand new additions to make a new Jenga tower. Things like changing the summons/trances into oGcds, allow for more uses of aetherflow abilities, less free movement tools (Glares at Topaz). Heck I wish they would bring the dots back, just give the job some distance between the floor and ceiling because at this point the difference between the two is minuscule.
    the only ceiling is rng procs. there is no skill other then rng for number damage
    (1)

  6. #6
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by stellahawke View Post
    the problem with this is that its basically will become a bluemage at this point. more summons is not the answer to fixing the class.
    And BLU ironically has the most depth of any job atm. You can be a tank, healer or dps and you get to choose which skills to take. Certain skills having synergy with others, not to mention status effects. How is this design philosophy bad when many ppl keep saying the jobs lack depth? It's only bad for casuals who can't grasp the concept of simple things like "tank stance on" or "dps using aoe on multiple targets". You also fail to realize that this is a SUMMONER. In FF games a SUMMONER, SUMMONS. If you have any ideas feel free to post them instead of just saying "your idea is bad"

    Quote Originally Posted by CasterSvarog View Post
    I mean seriously, priority number 1 right now should be to bring some depth to the job again not brand new additions to make a new Jenga tower. Things like changing the summons/trances into oGcds, allow for more uses of aetherflow abilities, less free movement tools (Glares at Topaz). Heck I wish they would bring the dots back, just give the job some distance between the floor and ceiling because at this point the difference between the two is minuscule.
    If you want depth in jobs I think this game is no longer for you. In-depth jobs died after 4.1. All jobs are viable and all jobs are locked to 1-2 min cd bursts. No job has a niche to fill in a party because all jobs bring the same tool kit just with different animations ex. all healers are locked to an "aetherflow" system of 3 charges for their heals, or all tank stances being a trait, etc. You fail to realize this game is no longer for the "hardcore" that ARR/HW was geared toward. It's geared towards casuals and making things easier for them.

    My suggestion only adds to what they implemented in EW while not changing anything drastic. If you played prior to ShB you would know that SMN used to have to go though dreadwyrm trance twice before entering Bahamut trance. This plays nearly identical but just with Bahamut/Phoenix (each once) to enter Alexander, which should be the lvl 100 skill imo. What they decide to do with each summon is speculative. Summons can provide utlity, dots, burst etc, and revolve around cycling through the stances but that is all hypothetical.

    All I'm seeing is that they might go the route I suggested as it is the "easiest" way to add more summons without adding too much buttons i.e. If you are in Bahamut you can only summon Shiva, Titan, Leviathan but once you enter Phoenix, those buttons change to Ifrit, Ramuh, Garuda respectively. You added 3 new summons with no added buttons which is in line with their design philosophy.
    (1)

  7. #7
    Player
    stellahawke's Avatar
    Join Date
    Dec 2021
    Posts
    27
    Character
    Stella Clegane
    World
    Exodus
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Marxam View Post
    And BLU ironically has the most depth of any job atm. You can be a tank, healer or dps and you get to choose which skills to take. Certain skills having synergy with others, not to mention status effects. How is this design philosophy bad when many ppl keep saying the jobs lack depth? It's only bad for casuals who can't grasp the concept of simple things like "tank stance on" or "dps using aoe on multiple targets". You also fail to realize that this is a SUMMONER. In FF games a SUMMONER, SUMMONS. If you have any ideas feel free to post them instead of just saying "your idea is bad"
    blue mage does have depth cause there is not just one way to play the job so it works. because of that its chaotic with everything it does ie cause it is a limited job. it does not flow into smn cause it has a forced play style (unlike every other caster) where you 100% have to follow the flow without adjusting timings. also you also fail to realize old smn was also a SUMMONER it might not be a traditionally summoner in terms of older ff games but neather is drk or sam (sam being a tank in old games and drk being a dps) im not saying that the idea is bad. im saying that that the just adding summons will not fix the glaring problems with the current smn class ie the complete withdraw of what drew people to play old smn the half baked an forced rotation that is ridged as hell, and the fact it no longer fits under the category as of caster (like adding more summons could work as long as its with another class rework)


    it would have been ok with some withdraw but they took away abit to much without adding anything to fill the void, weaving, hard casting, bahamut and phoenix actual being 2 different things, and management. people would be ok with the rework if it had more connections to the other casters and what made old smn good not the dots but the ceiling. you can make an easy class with a high ceiling of improving. smn right now has none. the only way to improve is just rng procs on crit
    (3)
    Last edited by stellahawke; 06-08-2022 at 05:22 AM.

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