
Nope, I'm setting a priority.
If it has to be this way no matter what, which I still don't think follow the "SMN fidelity" people like bring up sometimes, at least make the gameplay part good and rewarding, not this brainless thing that has no sense of improvement.



Ironically if they would have did this from the start, correctly, we wouldn't have any issues right nowI can glimpse their plan.
Add Ramuh, Leviathan, Shiva then make the rotation like this: Bahamut (opener) > Ifrit, Titan, Garuda > Phoenix > Ramuh, Shiva, Leviathan > Bahamut > repeat.
No more buttons, just different colors of the same thing. Literally, a 'summon machinegun'... something SMN never was in any FF that I can think of.
Sorry but I've heard it all before.I don't know how they plan to add to it but one of the reasons for the change in the job was because they had no way of adding or changing skills of the old kit to offer anything new in EW. It would be ridiculous for them to create this job without a plan for it's future so I would hope they already have a plan for at least 7.0.
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Last edited by Dyvid; 06-10-2022 at 09:32 AM.


I feel like since they shed the old parts of SMN (dots, OG pet ai), that they have a better future for the job.
The old SMN would have kept getting even longer openers while creating more convoluted ways of adding summons while maintaining dots and problematic ai.
It's unfinished rn but I feel like they have a better foundation going forward.



To your second line - really their solution was to mostly just not add summons. Getting phoenix at all was the big exception, but before and after? Nope, no more summons for you - they even went out of the way in the lore to explain that summoners just wouldn't have the capacity for any more.I feel like since they shed the old parts of SMN (dots, OG pet ai), that they have a better future for the job.
The old SMN would have kept getting even longer openers while creating more convoluted ways of adding summons while maintaining dots and problematic ai.
It's unfinished rn but I feel like they have a better foundation going forward.
I otherwise agree though. Much better foundation now.



More gem summons would not even remotely come close to fixing Summoner. Ghosting exists, Demi AI still sucks, Pet actions (the whole 1 left) feel like crap because Carbuncle is dead half the rotation. Gem summons solve none of these. Even if these new gem summons were all way more in-depth (like Titan on crack) it wouldn't fix an entire 80 seconds of your 120 second cycle being shallow and vapid.
And lets be real, it'd just be more boring Gemshine spam so that's a moot point anyways.
Last edited by Flana; 06-10-2022 at 11:04 AM.
not to mention the whole shit show that is the leveling experience. end game does not start at cap level. end game starts at level 50. current smn feels best at 50. after that it goes down hill. at level 50 you are still not expecting much but you actually feel like a casterMore gem summons would not even remotely come close to fixing Summoner. Ghosting exists, Demi AI still sucks, Pet actions (the whole 1 left) feel like crap because Carbuncle is dead half the rotation. Gem summons solve none of these. Even if these new gem summons were all way more in-depth (like Titan on crack) it wouldn't fix an entire 80 seconds of your 120 second cycle being shallow and vapid.
And lets be real, it'd just be more boring Gemshine spam so that's a moot point anyways.



You missed the key word somehow, CorrectlyMore gem summons would not even remotely come close to fixing Summoner. Ghosting exists, Demi AI still sucks, Pet actions (the whole 1 left) feel like crap because Carbuncle is dead half the rotation. Gem summons solve none of these. Even if these new gem summons were all way more in-depth (like Titan on crack) it wouldn't fix an entire 80 seconds of your 120 second cycle being shallow and vapid.
And lets be real, it'd just be more boring Gemshine spam so that's a moot point anyways.
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