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  1. #271
    Player
    Lurex's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    458
    Character
    Ian Nai
    World
    Balmung
    Main Class
    Goldsmith Lv 70
    Quote Originally Posted by Colino View Post
    This has been pointed out a thousand times, but if you keep on reading (and also take a look at the current updated roadmap) you will see how they specify that marketing for 2.0 will commence in August and not at E3, which is part of the confusion some of us were hoping a team member could clear up (but I guess not today).
    Well, that is NOT what is being reported by other sites:
    http://massively.joystiq.com/2012/05...-e3-after-all/
    Final Fantasy XIV 2.0's public debut is still scheduled for E3, however. The trailer, along with the info-flood, is slated to be revealed this August. Version 2.0 will be a relaunch of the title alongside the PlayStation 3 release. It will feature overhauled graphics, server architecture, multiple in-game improvements, and additional racial/gender choices.
    (2)

  2. #272
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Lurex View Post
    Well, that is NOT what is being reported by other sites:
    http://massively.joystiq.com/2012/05...-e3-after-all/
    Final Fantasy XIV 2.0's public debut is still scheduled for E3, however. The trailer, along with the info-flood, is slated to be revealed this August. Version 2.0 will be a relaunch of the title alongside the PlayStation 3 release. It will feature overhauled graphics, server architecture, multiple in-game improvements, and additional racial/gender choices.
    Yes, but "public debut" could be anything. It could be "Hey this exists, look forward to lots of info soon!" or it could be actual new info. All I'm saying is I would like to know what the case is so we can see if we should actually look forward to E3 or go ahead and wait for the website coming "soon after".
    (1)

  3. #273
    Player
    Lurex's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    458
    Character
    Ian Nai
    World
    Balmung
    Main Class
    Goldsmith Lv 70
    I'll tell you what, it seems that this has ALOT of people talking and anticipating/curious about 2.0 already its seems lol. I think this marketing tactic might work!
    (1)

  4. #274
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Lurex View Post
    I'll tell you what, it seems that this has ALOT of people talking and anticipating/curious about 2.0 already its seems lol. I think this marketing tactic might work!
    Pretty sure 2.0 is all we talked about around here even before this announcement, but I get your drift.
    (1)

  5. #275
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Cthulhu View Post
    How about if we ask please! Would you stop then? At least leapfrog it? A post about Thunder combo, a post with nothing about mages whatsoever, another post about mages sucking. Variety is the spice of life my friend.

    I hope the next producer's letter says "class: Arcanist, job: RDM, weapon: Mace. A front line spellcaster that can AoE DoTs and Debuffs. Then you can start being all BLM who?
    I would be even more upset if they added a debuff/dot class. The current enfeeble system makes debuffs useless after the first cast, especially on groups of mobs higher than you. They are absolutely worthless on boss mobs. They don't stick long enough even on the first cast, and what happens after the first cast it becomes more resistant.

    This along with spell effectiveness need to be changed as well.
    (0)

  6. #276
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Jinrya-Geki View Post
    I would be even more upset if they added a debuff/dot class. The current enfeeble system makes debuffs useless after the first cast, especially on groups of mobs higher than you. They are absolutely worthless on boss mobs. They don't stick long enough even on the first cast, and what happens after the first cast it becomes more resistant.

    This along with spell effectiveness need to be changed as well.
    Oh, wow. Thanks, Jinrya
    I've been wanting a debuffer class for a long time, and now since you don't want it i'm 100% sure it's going to make it in.
    (1)

  7. #277
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Skies View Post
    Oh, wow. Thanks, Jinrya
    I've been wanting a debuffer class for a long time, and now since you don't want it i'm 100% sure it's going to make it in.
    I'd find it really funny to if it was meant to spite me.
    (0)

  8. #278
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 58
    Hes right though with the Dlvl crap, bosses are gonna resist with little effort, and normal mobs will just die to fast for the debuffs to even matter.

    But atleast Rdm will be able to run up and hit the mobs unlike 11 thats what im excited about. And will Rdm be the jack of all trades like its suppose to be? Having decent White and Black magic but not the highest teirs. or because of the split magics between thm and Cnj will it get nothing?

    (0)

  9. #279
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by KoujiGeki View Post
    But atleast Rdm will be able to run up and hit the mobs unlike 11 thats what im excited about. And will Rdm be the jack of all trades like its suppose to be? Having decent White and Black magic but not the highest teirs. or because of the split magics between thm and Cnj will it get nothing?
    I hope Fencer gets introduced and made RDM's main class, then CON or THM made the subclass for RDM and go from there. This game's design would bone a generalist even harder than most other game designs out there.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #280
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Duelle View Post
    I hope Fencer gets introduced and made RDM's main class, then CON or THM made the subclass for RDM and go from there. This game's design would bone a generalist even harder than most other game designs out there.
    They changed cjn ant thm abilities to make their roles stand out more. Now Rdm is about to bump heads with cjn/whm.

    Both can debuff, heal, and dish out some damage. What would be the difference besides the weapons.
    (0)

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