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  1. #21
    Player
    Melinia's Avatar
    Join Date
    Mar 2011
    Posts
    113
    Character
    Melinia Alieth
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Alhanelem View Post
    You can take them off the action bars entirely if you want.
    Could have sworn that the last time I tried that I got a "You cannot remove Job Abilities" message from the UI.
    (0)

  2. #22
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    They should just streamline the abilities for all gatherers like they did for battle classes. The two detection abilities can scale up on the 8th levels like they currently do and will only point out nodes specific to that area, assuming you are the correct level. Stealth can continue to scale up on 8th levels and and continue their potency based on what level range you are.

    Of course who knows, maybe they're doing some radical changes to DoL in general come 2.0.
    (0)

  3. #23
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Melinia View Post
    Could have sworn that the last time I tried that I got a "You cannot remove Job Abilities" message from the UI.
    NVM, you're right. Well, you should be able to!
    (0)

  4. #24
    Player

    Join Date
    Jan 2012
    Posts
    114
    LOL... thats the chalenge of getting ot 50 before you actually go in that mine
    (0)

  5. #25
    Player
    Psion's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    188
    Character
    Psion Crystallis
    World
    Behemoth
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Estellios View Post
    @Psion what enemies are around the nodes? bombs you can just walk behind, everything else you can just walk instead of running to avoid aggro.
    mitelings, djiggas, and bombs. Unfortunately, the bombs are only in narrow (and curving) corridors, so it's difficult to get past them without annoying aggro. Whats worse is that they guard two or even three mining nodes, and at some point they will be staring at you.

    Mitelings and djigga are more of a nuisance than anything, since i can just kill them with my monk until they reincarnate as ladybugs or coblyns. The bombs though, i can't do anything about since they always repop. :s
    (0)

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