
Have you tried FF7R story changes aside the combat is very fun and a good mash up of action and ATB. Honestly it’s one of my top games in a long time.I might be the rare FF fan breed that prefers turb based system. I liked FFXIII battle system eventhough its more real time than the previous series. However I have never really warmed up to FFXV battle, despite of it being a good rpg game. Unfortunately I dont think the game will ever go back to being more turn based. So I'm quite indifferent with this one.




FF16 is being directed by Hiroshi Takai, who last directed The Last Remnant. I thought it was a mixed bag.
Instead of controlling a party of 4-6 characters, you instead commanded a small army of 4-5 parties on a battlefield, or 20 characters altogether. That was cool. It had kickass powermetal by the Black Mages' guitarist, Tsuyoshi Sekito. The world was pretty interesting, with fantasy races such as four armed lynx men (who could dual wield two handed weapons or quad-wield 1 handers), fat fishmen and cute little frog men. The story was also pretty interesting, with nations having been built up around Remnants. The ending was also pretty memorable.
The game also had a unique mechanic for final boss difficulty. The more side content you had completed, the harder the final boss is. So if you're a casual who is just rushing through the game to see the story, then the boss will fall over no problem. But if you've been 100%ing the game and built a team to tackle the superbosses, then the final boss will be superboss levels of hard, with brand new mechanics, avoiding the usual JRPG problem of optional superbosses being harder than the actual final boss, who tends to be underwhelming in comparison.
That being said, the non-combat gameplay sucked hard. The game is 90% timed and hidden sidequests that you will never find without consulting a walkthrough. Sidequests regularly involve trying to find rare drops. You have to zone into a map, spend five minutes walking to the rare mob's spawn location, hope that it is there, fight it, and then hope that it drops the part. Then do that a dozen more times to get enough drops for turn in. The layers upon layers of RNG were aggravating. You need a mod called TLRplanner to just force spawn the rare mob and force it to drop its entire loot table. Every time I think about starting another playthrough, I remember that frustration and drop the idea.
As for FF16 specifically, I'm ambivalent about it. It doesn't look like a Final Fantasy game at all. It's looking like a retread of TLR. Same aesthetics. Same UI. Same plot of nations built up around a powerful Remnant/Eikon and an usurper of the balance of power who comes out of nowhere hellbent on destroying all Remnants/Eikons. The blonde emperor guy is even just Duke Hermeien but with the serial numbers filed off. He'll probably have his face turned into red pulp too. Only major differences thus far is that Tsuyoshi Sekito's rad powermetal soundtrack has been replaced by a generic overorchestrated soundtrack, and instead of cool army gameplay you instead get boring action combat controlling just one guy. There are also no fantasy races from what I can tell. If you removed the Eikons, then FF16's setting seems to look really boring. The Godzilla battles could be cool if they are like Suikoden's duels. Hopefully they're not just cutscene QTEs.
Overall it'll probably turn out okay. Doubt it will become one of my favorites, though.





Yep. Been looking forward to it for a while. Now that we have a release date, I'm looking into getting my hands on a PS5 between now and then.
It reminds me a lot of Type 0 and I enjoyed that entry very much. I'm also happy to see the return to a medieval setting. We've only seen Clive fight alone so far, but we also only saw Lightning and Noctis fight alone in their trailers until closer to their launches, so I'm reserving judgement on it being a single character in the group. I'm okay if it is, though. I'm interested in trying something new in the numbered games. I'm eager to see what they're doing with what appears to be summons we equip or utilize in some manner and how it changes the skills we can use. That seems very Job-like without a full Job system.


All I have seen so far is the opposite of rtmi.


I have not been interested in a video game in a very long time. I will browse what is out there but let's be real, companies and devs love to pull the wool over the consumer's eyes so the consumers will not know what a game is like until it is actually released. Games are now a "service" now a days so there is no point getting wound up on something you don't actually own. Then again, I buy games used, lol.

simple answer yes I'm going to play ff16! I'm on the quest to beat every Numbered Final fantasy games only got 1-4 left
Edit also 13-3 still haven't played that one


Yes. Give Yoshida some love and support for that game. Life isn’t just FFXIV.
Petition to have the Garlean gunblade & armour added in the game:
https://forum.square-enix.com/ffxiv/threads/450029-Adding-Garlean-Gunblade-Glam-in-the-Game?p=5748119#post5748119





That one is...unique? LOL. I didn't care for it too much. XIII-2 was my favorite in that bunch by a large margin, then XIII, and then finally LR. Some things had potential but the implementation didn't really work.
I'm meandering my way through the pixel remasters recently. Working on II now.



I am interested, but it's probably going to stay Sony exclusive for a long time - and when it does port to PC, have some spicy requirements. Had the same happen with FFXV.
Mortal Fist
So far, pretty on the fence about it. FFXV was pretty awful, both in terms of story and mechanics, so I'll be waiting for reviews (specifically, whether the game has avoided similar pitfalls) before purchasing, for sure.
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