There isn't really point to doing Savage beyond dyeable gearsets. I quickly learned I do not enjoy the process of raid prog. Savage is just not worth the time investment personally.
There isn't really point to doing Savage beyond dyeable gearsets. I quickly learned I do not enjoy the process of raid prog. Savage is just not worth the time investment personally.
There were no progs left to answer.
I do savage for new fights, new cutscenes, dyeable gear, ultimates, mounts and achievements. All of which gives me more than the two hours I spent on Melania, Blade of Miquella.I'm not confused? You're just spewing utter manure out of your face.
Covenants, differing endings, invasions, blue phantoms, later on purple phantoms, build variety, etc. These are all things that contribute to Dark Souls replayability while none of that exists here. There's continued gameplay while nothing exists after the end-game here. You're conflating the point of an entire game with the nothing that exists in an MMO. Live service games do not, and should not, follow the same rules as their smaller counterparts. That simple.
Learn to keep your hands off the keyboard when you consider touching something you know nothing about.
Last edited by EaraGrace; 06-04-2022 at 09:05 AM.
Honestly, bob, there isn't really a point. I don't find it difficult anymore, especially this joke of a tier, and like you say; it just makes you better at doing the thing you're already capable of doing. wowiezowie.
I'm in a static. For us, Savage is the modern day equivalent of "bowling night." We're not doing it for the loot (although it's definitely nice to be near BiS like I am now). We're doing it for the challenge of learning something difficult and doing it together.
We only meet once or twice a week, because we work full time jobs (all 8 of us) and several have kids. For two of the members, this is the only guaranteed kid-free adult time they have, as their spouses agree to watch the kids for this time only. For the rest of us, it's a time to decompres and deal with a struggle we know that we can overcome, unlike all the petty office politics and BS we have to deal with in our day jobs.
It’s the age old question with MMOs. Why do you raid? To get better equipment. Why do you need better equipment? To raid.
FFXIV just takes it a step further into pointlessness by making the difference between a BIS raider and someone in catch up tome gear a barely noticeable difference in substats and having absolutely no overlap between patches.
I do it for the challenge and for the glam, aswell as the epicness that is the extra phase in savage you don't get to see in normal. That and Ultimate is fun af.
Gear will become pointless around 6 months after the new tier releases yes, but thats not my concern since the boss dies way before that and I have ample time to enjoy my BiS as raider.
IMO I would be fine if they made Savage gear the iLvl of Augmented Tome +5 with selectable stats. (605) for this tier. Then come the next tier the crafted gear is also the same iLvl as the previous savage gear.
This gives raiders a bit more value from their previous tier and don't have to deal with the day 1 crafting shit show for raid prog before the prices divebomb to what the gear is really worth.
Crafted gear would still have it's value for people who did not clear Savage which is a large chunk of the player base.
The main attraction of savage is challenge running, getting the mounts, seeing the special boss at the end, and acting as another way to gear faster than the tomestone cap allows, since even clearing the first two will generally push people above the curve. You don't even need the crafted gear to do the first half on launch usually.
It mostly just has problems because of the lockout system and people issues.
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