Quote Originally Posted by BluexBird View Post
I don't get what you're confused about. When I said the game "ends", I'm talking about after you're "done" with the game, and did everything there is to do. I used Dark Souls as an example, but every single-player game is like this.

Since you're STILL having trouble understanding, how about hitless runs of Dark Souls? There's no gear or rewards for that either. Yet it's something a lot of people try doing. Some of them might just be going for recognition, but I'm pretty sure most of them do it because of the challenge.

Those are the same types of people that enjoy doing Savage.
I'm not confused? You're just spewing utter manure out of your face.

Covenants, differing endings, invasions, blue phantoms, later on purple phantoms, build variety, etc. These are all things that contribute to Dark Souls replayability while none of that exists here. There's continued gameplay while nothing exists after the end-game here. You're conflating the point of an entire game with the nothing that exists in an MMO. Live service games do not, and should not, follow the same rules as their smaller counterparts. That simple.

Learn to keep your hands off the keyboard when you consider touching something you know nothing about.