Why even play this game? Why even log on? Why even have fun? What is fun? Do you all exist? Do I even exist. Does not compute. Error, Error, Error.
Basically what I read with OP's post.
Why even play this game? Why even log on? Why even have fun? What is fun? Do you all exist? Do I even exist. Does not compute. Error, Error, Error.
Basically what I read with OP's post.
Did you actually read it or did you let Zepla tell you what to think?

I usually do savage content just to have access to nice fights. I guess my biggest complaint is I personally feel there needs to be more overworld stuff. More super bosses, like chi etc. In specific areas for each zone. But for savage I usually play because its currently some of the only challenging content there is in this game outside of ultimate.
I play Savage raids because I enjoy the specific type of challenge it offers, and I find it really fun. I can get dyeable glamour and a weapon a bit early and that's cool, I guess, but it's not what drives me. Other players don't enjoy that sort of gameplay, and that's fine too - although some individuals on the internet are prone to some real nasty inferiority complexes...
Regarding some of the OP's points, Final Fantasy XIV is designed around vertical gear progression - doing new content to get numerically better gear to do new content, ad infinitum. It sounds like the OP would prefer horizontal progression - succeeding at different tasks awards you gear that provides a unique advantage for the long term. While horizontal progression can done quite well MMORPGs, neither is objectively superior, and FFXIV simply adheres to the 'vertical' school of design.
What's the point of playing any game? We should all burn our gaming devices and go outside.Hey all,
I started savage couple weeks ago, it's difficult but not that difficult either.
I'm actually on P3S and learn the mecha with my roster.
I wonder though, BIS taken appart, what's the point of the savage content? Just killing difficult boss?
For what? You can be full 600 ilvl (except weapon 595) only with memoquartz. What's even the point of learning and training hours just for killing a boss who gives you nothing really important.
I'm just curious, everyone seems so happy with how the actual endgame content are right now but i don't get it.
Even if you farm and you have everything BIS, in the next big patch when new ilvl release, the stuff from crafting will be 10 ilvl more than your actual BIS.
What's the point? How do you guys don't be bored of farming something that are not more useful than the other one which you don't need to farm to have it but just wait weeks and weeks...
You can't use your stuff on PVP and every roulette are sync so, your stuff means nothing, except for helping you killing the savage you already kill.
Even doing ultimate gives you nothing more except a skin... It just feel weird.
It's "Patchwerk".I will preface this by saying I've never done Savage until this tier. But I've played this game for some years now, cleared Extremes for several expansions, cleared some Savage this tier for the first time (don't have a Static, so just did the first two and was content with that), and have raided in other MMOs besides just this one.
FFIXV's raiding is comparable to most other leading MMOs right now. It's more rigid, but also more tightly tuned because of that. That is, in WoW, you have more variable mechanics, but they tend to be less deadly. FFXIV you have to memorize and remember the order of those mechanics and execute them at a higher level.
It's different between the two, but two flavors of a similar difficulty. And considering I remember Vanilla WoW raiding, where some bosses were literal tank and spank and some class "rotations" were literally "just auto-attack" (back when bosses could only have 8 debuffs and there were no/few agro resets, so classes like Hunter couldn't throw out DoTs and couldn't use direct damage abilities, thus auto-attack), we've come a looooong way since then.
[EDIT: Hell, the term "Patchwork fight", originating as "Patchwurk", I believe, was the name of one of the big fat Undead abominations, from original Naxxaramus, I believe, which was a tank and spank fight, thus originating the term of "fight where tanks pull the boss and everyone else can stand in one place working through their target dummy static rotation because there are no/few mechanics to speak of"]
And yet, FFXIV has consistently higher players than Warhammer. And if they were all free trials, they'd have shut down the game for making no profit to keep the servers running.
This game isn't Warhammer - which seems to be an ulterior motive of this thread? - and that's fine. Again, not a Savage raider here, but this is MMOs in general. New content, new level caps, new gear, rinse and repeat. MMOs have followed this same basic pattern since Everquest.
And for the record: I always have something to do in FFIXV, so...
[EDIT: Don't get me wrong, Warhammer did some neat things, but it also wasn't for everyone and it ultimately failed. There's reasons for that...]
Don't forget Eureka/Bozja.
And I don't mean the Relics. I mean the Elemental+ and Judge gear.
ALSO content that isn't for everyone, but that gear is BiS for those zones. Elemental +2 is the BiS gear for Eureka itself because of the bonuses, and people do still do that content, like Baldesion Arsenal. And I THINK some of it is (or was) BiS for some BLU builds.
...which can also be considered side/horizontal content.
But I agree there's not a lot of it. One of the things I wish FFXIV had more of would be open world type content.
And simulationcraft still uses it as a Sim setting.
It's certainly not what you should base design around.
I don't disagree...but that also wasn't my point.
My point was that FFXIV Savages are not some braindead easyfest that doesn't live up to modern MMO raid standards. It's on par in difficulty with the best in the business, though it prioritizes different skills. THAT was my argument.
It's also not at all fun. What's the point if it isn't fun?I don't disagree...but that also wasn't my point.
My point was that FFXIV Savages are not some braindead easyfest that doesn't live up to modern MMO raid standards. It's on par in difficulty with the best in the business, though it prioritizes different skills. THAT was my argument.




As noted above, fun is entirely subjective. If it weren't for Savage and Ultimate, I'd unsub within the first month or two every expansion because the casual content doesn't hold my interest long enough and the content released isn't enough to keep me occupied. Meanwhile, others never set foot into any difficult content and love the game. Different strokes for different folks and all that.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
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