Unless the strategy in order to get a boss to appear is to wipe out x amount of 'trash mobs' in y area of the dungeon (and before people start, no it doesn't promote class/job stacking to do this.)I would not want to play a dungeon where you had to kill every single monster to get a reward.
Trash mobs are distractions, mooks designed to wear you down and slow you down. Any way you can avoid them, you're supposed to. If you want to kill them, just kill them outside on your own time. It's not like there aren't any ghosts anywhere else. Either that or take a few like-minded friends to farm the trash mobs. There's no thought or strategy in killing every weak grunt on the way to the back of the big boss's hideout.



You can also remove the leash script on mobs inside dungeons. This way, instead of aggroing them and running until they return to their territory, they will follow you throughout the whole dungeon.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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