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  1. #12
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    If a dungeon has a 60minute timer on it then I should be able to spend 60 minutes in said dungeon and still have a chance of obtaining all possible loot.
    You're not missing loot by skipping trash mobs. they're called trash mobs for a reason.

    As far as drop rates and timers, i've already expounded on this a lot, but what I would like to see for the standard typical dungeon/content is "2 times per day." Not 12 hours, because you probably won't be able to use both times a day even if you want to. E.g. you use a variant on the leve timer where you have 2 charges come back (with a maximum of 2) each day.

    Lol implying there is a timer for that reason in the first way. If they wanted dungeons to be less crowded, we would have a higher cooldown instead.
    Higher cooldowns would not prevent this kind of abuse. That being said, I'd still like to see what I described above, 1-2 times a day. Flexibility without spammability.
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    Last edited by Alhanelem; 05-29-2012 at 03:26 AM.