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  1. #21
    Player
    Galliano's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Mog Net
    World
    Excalibur
    Main Class
    Marauder Lv 50
    It's the speed run that is the issue, If a dungeon has a 60minute timer on it then I should be able to spend 60 minutes in said dungeon and still have a chance of obtaining all possible loot. Having to skip past mobs I would like to fight just to get to the end of the dungeon as fast as possible is crazy! surely SE want us to experience and explore the dungeons and not skip through them all to fight a boss. Hell may as well just make them a boss battle with a timer and not bother with the dungeon.
    (4)

  2. #22
    Player
    Nullie's Avatar
    Join Date
    Oct 2011
    Posts
    244
    Character
    Ishiene Phye
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Have you not seen the moon in the sky? Next update it will have a face and then the Bards will have to learn the song of time.
    (3)

  3. #23
    Player
    Jokerz's Avatar
    Join Date
    Apr 2012
    Posts
    272
    Character
    Axel Smith
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Xatsh View Post
    Sorta, but make the dungeon 3 times as big and add alot more content to it. Make it where you cannot do everything in 1 run.

    No more mini boss => mainboss.

    I want multiple NMs, some rare spawn in there. I want farmable force spawns in there. I want side quest in there. I want things that trigger spawns in there.
    You want salvage!

    Issue regarding timers from what I've seen the timers usually give more than enough time for a party to clear the content accordingly the only time I've actually been close to time running out is when multiple wipes had occurred.
    (0)

  4. #24
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,987
    Quote Originally Posted by Alhanelem View Post
    ??? Do people actually run out of time on these missions?

    I don't really see what the problem is. They need to have timers on those instances because otherwise, people could be in them forever and block others from entering.
    Lol implying there is a timer for that reason in the first way. If they wanted dungeons to be less crowded, we would have a higher cooldown instead. 1hr timer doesn't prevent you to retry the dungeon as much as you want. As for "people could be in forever", just add an AFK/inactivity timer, says 1 hour without doing anything gets you kicked.

    Other games have "endless" raid areas and it isn't an issue. Time for SE to invest into proper servers.
    (3)
    Antipika.
    Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
    Touhou 13 - Ten Desires (all clear) : http://www.youtube.com/view_play_list?p=PL194872B2BBA7CA67
    Touhou 12.5 - Double Spoiler (all clear) : http://www.youtube.com/view_play_list?p=BD180E7054F3C1A2
    Touhou 9.5 - Shoot the Bullet (all clear) : http://www.youtube.com/view_play_list?p=53B01AAE8A03BDD1
    Touhou 8 - Imperishable Night (all clear) : http://www.youtube.com/view_play_list?p=7A5C1FF6BDAD1C1B

  5. #25
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Speed run is the issue, bring us a 4-5hr long Dynamis Ul'dah, Dynamis Gridania and Dynamis Limsa Lominsa (or something similar to not completly clone FFXI)

    And make us come back every other day for 3 years to get the drops we want

    Oh and if they removed the timers and allowed solo players in, I would get as many people as I could to afk in them, just to conjest them and show you all why timers are required (also if the timers are causing you problems, you are doing something wrong.)
    (3)

  6. #26
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Dragonheart View Post
    Remove speed run (speed run = ""hard mode"" in actual game... lol) , give us REAL hard mode switch (confirmed in 2.0 right? ) And if 2.0 will have more and more content at release, put a DECENT TIME BINDING for dungeon...

    The formula: fight every 15 mins with lollish drop rate have to die. Maybe they could let us spam normal, but for the love of god, hard modes need 12h-24h with 1 drop assured at least.
    quoting for visibility.
    (0)

  7. #27
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    If a dungeon has a 60minute timer on it then I should be able to spend 60 minutes in said dungeon and still have a chance of obtaining all possible loot.
    You're not missing loot by skipping trash mobs. they're called trash mobs for a reason.

    As far as drop rates and timers, i've already expounded on this a lot, but what I would like to see for the standard typical dungeon/content is "2 times per day." Not 12 hours, because you probably won't be able to use both times a day even if you want to. E.g. you use a variant on the leve timer where you have 2 charges come back (with a maximum of 2) each day.

    Lol implying there is a timer for that reason in the first way. If they wanted dungeons to be less crowded, we would have a higher cooldown instead.
    Higher cooldowns would not prevent this kind of abuse. That being said, I'd still like to see what I described above, 1-2 times a day. Flexibility without spammability.
    (0)
    Last edited by Alhanelem; 05-29-2012 at 03:26 AM.

  8. #28
    Player
    FlowerPower's Avatar
    Join Date
    Dec 2011
    Posts
    118
    Character
    Dirk Mire
    World
    Adamantoise
    Main Class
    Botanist Lv 55
    GAH.... SE failing at E3 is ruining my threads popularity. Need more thumbs up Meow!
    (3)

  9. #29
    Player
    Galliano's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Mog Net
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Alhanelem View Post
    You're not missing loot by skipping trash mobs. they're called trash mobs for a reason.
    I know I'm not missing loot by skipping trash mobs, but I'm missing the chance to fight said trash mobs if I so wish in order to get the loot.
    (3)

  10. #30
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    I know I'm not missing loot by skipping trash mobs, but I'm missing the chance to fight said trash mobs if I so wish in order to get the loot.
    Um... you aren't making a lick of sense.

    You don't get loot form trash mobs (other than the junk you don't want that the same monster would drop anywhere else). Therefore, you have no reason to wish to kill them in order to get loot they don't have.

    /me scratches head at quoted post
    (0)

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