Quote Originally Posted by Vrankyl View Post
As others have said this is completely ignoring that most melee dps have branching base combos. Take SAM for example. As the person stated you have 1-2-3, 1-4-5, and 1-6. They need to be separate because two of them have buffs that need to be maintained to them and you may need to alternate where you are starting on each pull based on the status of your buffs and how much and which Sen you have. So at most, you got rid of a whopping 2 buttons. Not much difference and tbh... I don't see much advantage of it. Like okay wooo. The reality of it is, all you are doing is earning yourself about 2 button spots top for no reason other than... you want to just press the same button. Hells PLD will only gain a single button spot because it too has a branching combo.

That said, if it is purely optional. Sure whatever, but I don't really see a need to use any resources on making it a thing.
3 buttons for SAM thats enough for a whole new chain of ogcds or new kenki spenders if you feel like just 3 buttons isn't alot then i guess kaiten shouldn't have been removed for button bloat/actionbloat then as well. and getting more kenki spenders is also useless since it's being basically used for shinten spam now by other sams

PLD would save 2 buttons since you only need 2 buttons one for the main combo and one for the branching combo. once again thats two whole spaces they can work with that aren't being taken up cause little timmy could fat finger 3 instead of 4. which is entirely moot for multicombo jobs or branching combo jobs since you can still fat finger 1 instead of 2 for your finisher.

also MNK wouldn't be consolidated into 1 button combos cause his kit actually makes use of each combo button. and for example doesn't have a second step button that is just there to essentially get you to your finisher and serves no purpose outside of being used in the combo. stop bringing him up as a reason to stop ALL other jobs from being condensed. he wouldn't anyways it's not that hard