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  1. #15
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ayer2015 View Post
    Probably because anything over 24 skills feels like button bloat.
    Depends on how those in excess (of wherever you tend to draw the line) are used.

    Are the excess useful in their own right? Or do they require multiple buttons just to perform a single decision, without any new use cases or affordances provided by their split? Can they only be used after certain actions anyways, and for only as long as the other is on cooldown? Worse, do they effectively lock you out of other skills, making a waste of far more buttons for the time being?

    If they do any among those, then they're probably bloat. But that's what's being lost in these comparisons to Heavenward. The occasional oddity like Power Surge aside, those extra skills had multiple use cases as to warrant their separate buttons, unlike Draw play, Ikishoten-Namikiri, and the like. It had a greater number of auxiliary keys, but less bloat.

    (And, no, ARR did not have as many buttons as now for most jobs. Our ARR native kits had a max of some 21 keys, and you could only slot 5 Additional Skill actions. Compare that to some 26 native buttons and 5-6 Role Actions.)
    (2)
    Last edited by Shurrikhan; 06-10-2022 at 01:57 PM. Reason: Actually 5-6 Role Actions, not 4-5; sorry for typo.