Quote Originally Posted by Croatoan View Post
There should be the OPTION to make all weaponskill combos "one-button" chains instead of requiring you to press a sequence of 3 different keys.
Technically, by removing the brain-dead, fat-finger trap of our "combos" (not actually skill combinations in any practice, but merely singular multi-GCD actions), they can provide a slight advantage, though really to those most screwed over by those physical traps (e.g., those with impaired dexterity).

But, get rid of that fat fingering, such that one can only hit skills which restart the same combo, start a new combo, or continue into (one of) the next step(s) of the combo, and that advantage would be removed.

But yes, I'm all for the option, if combos are to remain rigid sequences and therefore really only each a singular decision. I see no problem with single, irreducible decisions having a singular button.

...I'd technically prefer actual combos, but that is a distant pipedream.