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  1. #1
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Playing as a healer this suggestion every time it comes up makes me cringe. "Good" news is that it sounds like they may make it an OPTION. But, since some people won't use that option, they wouldn't be able to take full advantage of the "Extra" hotbar space.

    How about instead we:

    1. Make AoE versions of _most_ Single Target abilities (if they don't already exist)
    2. Make Single Target versions of _most_ AoE abilities (if they don't already exist)
    3. Give everyone an AoE stance that replaces your single target abilities with the AoE counterpart when you turn it on (or, all attacks just cleave)

    Biggest problem (IMO) is that jobs' "anemic" AoE kits are used way too much compared to their "real" single target rotations. This change would make gameplay the same between trash pulls and bosses and help people perfect their rotation. Not all abilities necessarily need to change since there are some AoE abilities that are used in single target and vice versa already.

    Hell, just changing most OGCDs to be X Potency and XX% to enemies around the target would clean up some of the messiness. Especially on Samurai:

    Have Shoha upgrade to Shoha II with a high potency plus AE fall-off damage

    Combine Shinten and Kyuten into 1 ability with high potency plus AE fall-off damage

    Have Tsubame replace Iaijutsu after using Iaijutsu

    Combine Guren and Senei into a single attack with high potency plus AE fall-off damage

    Combine Gyoten and Yaten into an ability similar to Icarus/Thunderclap that just takes you to a target

    Have Ogi Namakiri replace Ikishoten
    (2)

  2. #2
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    They should bring back accuracy or maybe cap it at 95%. Make those combos landing mean something instead of just being a "given." Have players improvise on the fly. I know that's an unpopular opinion though. While we will have some players that don't want a 1-1-1 combo since it is "braindead" how is it any different than us monkeys hitting a set key sequence that we have memorized?
    (0)

  3. #3
    Player
    Lustre's Avatar
    Join Date
    Feb 2022
    Posts
    486
    Character
    Tatsuya Sarugaku
    World
    Moogle
    Main Class
    Paladin Lv 90
    Quote Originally Posted by BrokentoothMarch View Post
    Because some of us have more brain capacity to realize that the difference between 1-2-3 and 1-1-1 is skin deep when all the abilities do roughly the same exact thing with the main difference being "Is it AoE or ST?".

    If they won't bother making interesting kits, at least stop pretending it's interesting by making it more buttons. I still don't understand why Kaiten had to die for "button bloat" when Ikushoten and Ogi Namikiri have no business being different buttons. This is all flash and no substance and the flash is getting boring. (That's a lie. I know exactly why. So we can focus ever harder on 1-2-3).

    Also this game is already "Roll my face and get rewards". That's the entire loop. Just because this community ends up being atrociously bad at basic tasks doesn't mean said task is hard.
    I agree with the majority of what you said, I just dont think condensing 123s to 111 is a good idea. Yes its skin deep and superficial, but 111 is even moreso. You only have to look at the healer forums to see the response to that
    (3)

  4. #4
    Player BrokentoothMarch's Avatar
    Join Date
    Jun 2021
    Posts
    282
    Character
    Niku Yuku
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Lustre View Post
    I agree with the majority of what you said, I just dont think condensing 123s to 111 is a good idea. Yes its skin deep and superficial, but 111 is even moreso. You only have to look at the healer forums to see the response to that
    I don't think healers want 1-2-3 either, is the thing. They simply want more to do in general. In fact, it's likely this problem won't be solved with a 1-2-3 combo either because they'd still be in the situation of pressing Glare, but in more steps. More situational buttons or buttons with more impact is usually what's desired as opposed to mountains of oGCDs that do the same thing. The 1-1-1 of healers is more the method of the problem, but not the root of it.
    (2)

  5. #5
    Player
    LunaChild's Avatar
    Join Date
    Mar 2011
    Posts
    216
    Character
    Belmont Blanc
    World
    Masamune
    Main Class
    Warrior Lv 90
    I'm ok with it being optional as long as folks who request it don't go further and go "since we have free slot on hotbar now give us more actions to press" then screw some players like me who like the feel of 1-2-3 pressing.
    (2)

  6. #6
    Player
    KuroMaboroshi's Avatar
    Join Date
    Jun 2018
    Posts
    91
    Character
    A'carisa Merahk
    World
    Ultros
    Main Class
    Samurai Lv 100
    Quote Originally Posted by LunaChild View Post
    I'm ok with it being optional as long as folks who request it don't go further and go "since we have free slot on hotbar now give us more actions to press" then screw some players like me who like the feel of 1-2-3 pressing.
    This can not be stressed enough! Offering the option to condense them has to be the end point, with the non-condensed version still being the basis for every job's gamedesign.
    (0)

  7. #7
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    I've always been for this as a controller player

    on a controller setup real estate is even more prime since face buttons (circle square triangle x) and directional buttons have to be considered differently
    face buttons are easier to press through movement mechanics so they are the most prime real estate on hotbars and since the 123 combos often need to be maintained through movement that means they pretty much have to live there

    having the option to condense the 123 into a combo would allow me to free up at least two buttons on the face buttons for most jobs which would then allow me to put the most often pressed weaves on to face buttons in the same section so it would be easier to press weaves through movement
    (1)

  8. #8
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Ransu View Post
    As a controller player you have 16 slots on 8 pages with immediate access to many of them through the multitude of shortcuts to access those pages without needing to manually flip through them. You actually have more space on a single crossbar than a keyboard player has on a single hotbar. I don't wanna hear that crap about lack of real estate for controller users. If you can't juggle face buttons and the dpad in a game with a 2.5s GCD then that's a you problem.
    and you ignored what I said about execution through movement mechanics

    to press the directional buttons "naturally" requires the momentary removal of the thumb from the left analog stick
    depending on the actual dance involved with the movement mechanics sometimes momentarily stopping movement isn't an option
    not impossible to do but requires fast reflexes and/or enough knowledge about the fight to pre-plan everything

    also saying controller has access to 8 pages is a stretch bigger than the Grand Canyon
    in combat you have quick access to 3 pages with:
    L1 and R1 (which most use as their default bar)
    L1 + R1 and R1 + L1
    double tap L1 and double tap R1
    and while that is 48 buttons total only half (24) are face buttons

    and each of those pages I personally have either 'often used buttons' or 'oh crap buttons' on the face buttons and I still have things also living on directional buttons that I wouldn't mind having on face buttons
    (1)

  9. #9
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by Ransu View Post
    Clear the savage fights and then make that statement.
    Hi, i’ve cleared savage from Eden to Pandaemonium. This game is already “roll my face and get rewards.” I main healer and i literally get clears just by spamming a single button for 90% of the fight. I agree with the Brokentooth’s statement 1000%.
    (3)

  10. #10
    Player
    Raoabolic's Avatar
    Join Date
    Nov 2016
    Location
    Bastok
    Posts
    2,119
    Character
    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    Considering devs have kneecapped middlecore content's difficulty then they might as well add this feature as well. All I can say is if you are playing XIV for it's difficulty then you are around 6 to 7 years too late, lol.
    (0)

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