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  1. #1
    Player
    Ziken's Avatar
    Join Date
    Jun 2022
    Posts
    2
    Character
    Ziken Tenebris
    World
    Midgardsormr
    Main Class
    Samurai Lv 90

    Create advance jobs.

    I think it would be pretty cool if square added jobs that require a certain level requirement of two or more other jobs in order to obtain 1 special “advance” job class (kind of like tactics). These “advance” jobs would merely be regular jobs in stats (maybe the tiniest bit stronger sense you’re combining soul crystals), but more unique to their predecessors.

    Ex: leveling jobs to 80

    Paladin + Dark Knight = Temple Knight

    Warrior + Monk = Berserker

    Black Mage + White Mage = Necromancer

    AST + Scholar = Time Mage

    RDM + GNB + WAR = SOLDIER

    Samurai + Ninja = Shinobi

    You get the idea. I think how we get jobs now is just… too easy. Maybe this way it will spice it up a bit, not only will it add some replay ability to the game. But it will also feel more rewarding. Remember, if you make things too easy, there’s less of a “fulfillment” and “accomplishment” feeling.
    (2)

  2. #2
    Player
    Ilisidi's Avatar
    Join Date
    Dec 2011
    Posts
    1,029
    Character
    Ilisidi Malguri
    World
    Ragnarok
    Main Class
    Botanist Lv 100
    That system was there in 2.0 and then got removed.
    (7)

  3. #3
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    That was actually how you unlocked jobs in ARR/HW, you had to level one class to 30 and another to 15 to unlock the 30 class's job. So like Paladin needed 30 lvls of gladiator and 15 of conjurer I believe.
    They basically said they have no plans to do anything like that again after removing it in Stormblood.
    (2)

  4. #4
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ziken View Post
    I think it would be pretty cool if square added jobs that require a certain level requirement of two or more other jobs in order to obtain 1 special “advance” job class (kind of like tactics). These “advance” jobs would merely be regular jobs in stats (maybe the tiniest bit stronger sense you’re combining soul crystals), but more unique to their predecessors.

    Ex: leveling jobs to 80

    Paladin + Dark Knight = Temple Knight

    Warrior + Monk = Berserker

    Black Mage + White Mage = Necromancer

    AST + Scholar = Time Mage

    RDM + GNB + WAR = SOLDIER

    Samurai + Ninja = Shinobi

    You get the idea. I think how we get jobs now is just… too easy. Maybe this way it will spice it up a bit, not only will it add some replay ability to the game. But it will also feel more rewarding. Remember, if you make things too easy, there’s less of a “fulfillment” and “accomplishment” feeling.
    https://finalfantasy.fandom.com/wiki...sion_1.0)#Jobs

    This was the way the system worked in 1.0 and in 2.0. The HW (3.0) Jobs were added with no base classes, but base classes and having to get to level 30 in one and level 15 in another persisted until...at least 4.0, but I think it lasted all the way until 5.0, at which point you now just do your class to level 30 then get the Job stone. Any Jobs starting at or later than level 30 (so all that were added in new expansions) start out as Jobs outright.

    You can even kinda see the old systems in place. Hop any ARR Jobs (including NIN) and remove the Job Stone from your character sheet. NOTE: You may have to go and buy a low level weapon. I did a PF of Cape Westwind before 6.1 hit where we only used base classes and, to go as a CNJ, I had to buy an old weapon since the current endgame WHM weapons say "WHM" not "CNJ/WHM" on them, so the CNJ "class" cannot use them. This may also be true of some of the modern Job gear (e.g. WHM/SCH/AST/SGE and not CNJ). But something else you'll see if you remove the Job Stone is you'll hear the "class/Job change" sound effect and have the swirls AND it will swap to a different hotbar set. They're still treated differently in the game code than Jobs.

    Even Eureka/Bozja Lost Action abilities have lists of who can use them like that.
    (0)

  5. #5
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Renathras View Post
    T his was the way the system worked in 1.0 and in 2.0. The HW (3.0) Jobs were added with no base classes, but base classes and having to get to level 30 in one and level 15 in another persisted until...at least 4.0, but I think it lasted all the way until 5.0, at which point you now just do your class to level 30 then get the Job stone.
    They removed all cross class stuff for combat classes for Stormblood. Crafters kept crossclass skills til earlish in Shadowbringers, at which point the crossclass system was 100% removed from the game.
    (0)