Page 1 of 2 1 2 LastLast
Results 1 to 10 of 15
  1. #1
    Player
    Alenia999's Avatar
    Join Date
    Feb 2021
    Posts
    2
    Character
    Alenia Snow
    World
    Famfrit
    Main Class
    Red Mage Lv 100

    OVERTIME in Crystalline Conflict

    Why is this even a thing? The last few times I've encountered overtime, my team had been dominating the entire match, stuck at 90+ progress vs the other team's 0-10 progress, and overtime changes everything. Having the crystal be so close to the other team's base where they're constantly rezzing and we're having to stay put and try to keep them out of the crystal is a HUGE disadvantage. Eventually everyone runs out of MP and heals and dies, leaving the other team to regroup and somehow manage to push the crystal all the way to our end after being dominated the entire rest of the match? That makes no sense.

    One match, we sat there trying to keep them out for SEVEN MINUTES without dying before we finally succumbed to the sustained pressure, and were unable to recover.

    TLDR there needs to be some sort of time limit for overtime so that the primarily dominant team isn't automatically at a huge disadvantage at the start. A team shouldn't be able to push you out just because they can chain rez right next to where you're being forced to defend
    (4)

  2. #2
    Player
    Saucy_Jack's Avatar
    Join Date
    May 2022
    Posts
    47
    Character
    Lucian Morningstar
    World
    Exodus
    Main Class
    Paladin Lv 90
    OT exists so people aren’t AFKing halfway through in every single game because they’re losing 50% to 40% but they don’t think they can swing 95% in the time they have left. OT time limit being shorter probably wouldn’t hurt though, it’s a bit long right now.

    I don’t really see an issue with the structure though. Win con for higher % team right now is you push them off crystal once in OT to win, win con for lower % right now is push it further than the other team did to win. The team that’s winning when OT starts does already have an obscene advantage due to their win con being so much easier to achieve.

    If you manage to lose to a team trickling in one at a time, and then let them push it all the way across the map from +90% progress to -91% progress, without being able to push them off the crystal once, then that implies to me your team wasn’t actually playing well enough to deserve it in the first place. All you had to do was make them step off the crystal for one singular instant to win, while they had to push it across the map and then some, without ever once stepping off.
    (2)
    Last edited by Saucy_Jack; 06-04-2022 at 07:41 AM.

  3. #3
    Player
    Lammas's Avatar
    Join Date
    Aug 2017
    Posts
    117
    Character
    Combo Lammas
    World
    Omega
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Alenia999 View Post
    TLDR there needs to be some sort of time limit for overtime so that the primarily dominant team isn't automatically at a huge disadvantage at the start. A team shouldn't be able to push you out just because they can chain rez right next to where you're being forced to defend
    1. The team with push advantage isn't at a disadvantage. They have a seriously huge advantage going into OT. The biggest difference is if you've broken a checkpoint and the enemy hasn't. They have to push the crystal across the map, stop to break a checkpoint, fend your team off to be able to make progress. All this while their respawn timers are way longer than yours which they'd be if you were curbstomping them so hard before OT, and they need to accomplish this while always having a player on the crystal. Oh, and they also need to accomplish all this while moving the crystal farther away from their spawn and closer to yours.

    2. If they're chain rezzing and trickling in then you're not really "forced to defend". They are. They have to keep throwing bodies at the crystal to keep you from winning while waiting for an LB swing instead of being able to properly regroup for a full team fight.

    Sure sounds to me like you're running into teams who think that overtime means they have to keep diving into the enemy team 1 by 1 wasting their advantageous position and quite literally throwing the whole match.
    (2)

  4. #4
    Player
    Vatom's Avatar
    Join Date
    May 2020
    Posts
    496
    Character
    Vatom Basilisk
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    Fall back and regroup is a quick text
    (1)

  5. #5
    Player
    drtasteyummy's Avatar
    Join Date
    Feb 2022
    Posts
    262
    Character
    Vitalic Oni
    World
    Twintania
    Main Class
    Reaper Lv 90
    It's not that the idea of overtime is so bad, after all it is a simple comeback mechanic and sudden death. It's just guard is way too long and it ends 90 percent of a time with someone stepping out by accident or getting feared/displaced. Pushing a crystal by standing afk in it is just shit design.
    (1)

  6. #6
    Player
    Sindele's Avatar
    Join Date
    Aug 2013
    Posts
    491
    Character
    Sindele Actoria
    World
    Mateus
    Main Class
    Sage Lv 96
    1) If you reach overtime, you weren't dominating to begin with.

    2) If they're managing to hold you up that badly despite trickling in and one wipe is enough to overturn the entire match, you definitely weren't dominating.

    3) If they're trickling in one by one and you're running out of MP, why are you not backing up to elixir while your team 4v1s?
    (1)

  7. #7
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    The general rules of overtime are just complete trash. The main problem though is the idea of it being a comeback mechanic with how fast the crystal moves for the opposing team. They can hold out for so long, spam their LB's and get a team wipe and then push the crystal all the way to the other side of the map before your team can even respawn. Its absolutely stupid.
    (0)

  8. #8
    Player Necrotica's Avatar
    Join Date
    Jul 2019
    Posts
    619
    Character
    Dolly Derringer
    World
    Jenova
    Main Class
    White Mage Lv 90
    Overtime is not worth the aggravation. I am queing up for casual, not ultra try hard BS. Overtime causes more people to afk I think cause they just don't want to deal with the BS.
    (0)

  9. #9
    Player
    Nytes's Avatar
    Join Date
    Apr 2022
    Posts
    35
    Character
    Nyte Shayd
    World
    Diabolos
    Main Class
    Sage Lv 90
    The only big issue with OT is people not knowing what the rules are, the amount of overtimes that have ended because it's 3v1 and their other 4 right nearby, and they run out of the crystal when they woulda had a comeback causes rage.
    (1)

  10. #10
    Player
    Cheremia's Avatar
    Join Date
    Jun 2017
    Posts
    477
    Character
    Awashio Sazanami
    World
    Balmung
    Main Class
    Bard Lv 100
    Quote Originally Posted by Sindele View Post
    1) If you reach overtime, you weren't dominating to begin with.
    Overtime starts even if you are winning 99,9 to 0 if an enemy is on it too if the normal match time ends.
    And it will continue as long as there will be enemies on it so what do you mean?

    The losing team can always force overtime.
    Reaching 100 and ending the game early is not that common.

    Overtime should forcefully end if the losing team can‘t push enough in a certain time frame.

    Also the losing team has a faster crystals and gets the checkpoints faster, so if you are winning and the enemies can chip you enough (which happens), chances are they can break the checkpoint super fast if they manage to wipe you.

    Its not like teams deserve wins sometimes (am guilty of this) but in overtime, the winning team does NOT have the privilege to keep retreating (one person at a time sometimes, sure, but not the whole team) for longer periods of time.

    Couple that with people rushing in 1v5 after dying…

    You know, because the losing team has faster checkpoints and such.

    Anyways, there should be a forced end to overtime if the losing team CAN‘T push the crystal and is just wasting time after like… 1-2 minutes.
    (3)

Page 1 of 2 1 2 LastLast