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  1. #71
    Player
    gotaname1's Avatar
    Join Date
    Oct 2020
    Posts
    282
    Character
    Cap Striker
    World
    Goblin
    Main Class
    Black Mage Lv 90
    snapshot mechanics with unclear tells. *stares at a certain dragon in the palm of bahamuts hand*
    (4)

  2. #72
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quicktime events. I hated them when I first met them in God of War on Playstation. I hate them now.

    I hate them even more when they just appear randomly.

    Also, anything in raids where the party is split/out of support range and one team is dependent on another's actions (like Atomos in CT or WoD)
    (3)

  3. #73
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,088
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I dislike mechanics that arbitrarily make the boss untargetable.

    It makes sense for stuff like add phases and really involved mechanics like the trios in ultimate raids, but are just a source of frustration when there's really not much going on but they just don't let you hit the boss anyways.

    The Nier raids in particular have a lot of those.
    (7)

  4. #74
    Player
    Renalt's Avatar
    Join Date
    Apr 2022
    Location
    Uldah
    Posts
    3,886
    Character
    Renalt El'doran
    World
    Balmung
    Main Class
    Bard Lv 90
    Quote Originally Posted by Theodric View Post
    Misdirection. Anything that forces my character to move in the opposite direction to what is intended.
    I use to hate this one till I found you can move exactly where you want if you look at the cursor above you. If you hit forward when it is rotating it will move in the direction pointed.
    (2)
    When you deal with human beings, never count on logic or consistency.

    Fluid like water. Smooth like silk. Pepperoni like pizza.

  5. #75
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Paralysis, most of them last way too long and it's just annoying.
    Imo these things should be fast and punishing, not severely drawn out.
    (0)

  6. #76
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    Color mechanics. Red/orange, purple/blue, green/brown spells death for me.

    Also, this is long overdue but thank you devs for making mt gulg's floor so bright that the telegraphed lines might as well become one with it.
    (4)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  7. #77
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by SenorPatty View Post
    Color mechanics. Red/orange, purple/blue, green/brown spells death for me.

    Also, this is long overdue but thank you devs for making mt gulg's floor so bright that the telegraphed lines might as well become one with it.
    Since ppl liked it so much they made the 3 headed fire chicken stage of this raid tier a nice shade of orange to go with those markers :P lol
    (3)

  8. #78
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Latency
    ...it has nothing to do with in-game mechanics...but it stops me sometimes from doing Mechanics Correctly because of what looks like and feels like Lag
    (1)

  9. #79
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Instant death mechanics that don't have a reasonable lead-up time giving an opportunity to counter them. Or alternately, fights being tuned such that someone dying to a mechanic will either snowball into a failure, or cause an instant wipe.

    Example of trash: Titan landslides in EX. They go off much too quickly.
    Example of gotchas done well: All of Rhalgar's fight.
    (2)

  10. #80
    Player
    Anxin's Avatar
    Join Date
    May 2021
    Posts
    49
    Character
    Anxin Nassim
    World
    Zalera
    Main Class
    White Mage Lv 90
    Anything I have to dodge quickly. I have crappy reflexes, bad script memory, and bad ping . --> I'm actually partially serious on this. I get tired of being out of stuff only to be hit/killed by it. Add in poorly colored AOE markers/floor, such as the tigers in Aglaia....not a fun time for me.

    I vote for forced-movement. I dislike running Alzadaal's Legacy because of the spin mechanic. I die something like 70% of the time on the second spin. If I can't force a server snapshot, it's game over for me.
    (3)
    Last edited by Anxin; 06-10-2022 at 09:33 PM.

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