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  1. #61
    Player
    Zaniel's Avatar
    Join Date
    Dec 2021
    Posts
    381
    Character
    Zaniel Taephen
    World
    Sophia
    Main Class
    Conjurer Lv 100
    Ice, because it's a movement mess that doesn't allow any finesse to overcome it, at least with misdirection you can play against it.
    (1)

  2. #62
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,163
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    It is not a mechanic it is an forced cutscene durign trials and such.
    (0)

  3. #63
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,800
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    Very bright flashing light effects. Very hard to focus with them during fights.
    (2)

  4. #64
    Player
    ElizanderNorisse's Avatar
    Join Date
    Dec 2021
    Location
    Garlemald, Garlean Empire
    Posts
    442
    Character
    Benedictus-zos Pius
    World
    Spriggan
    Main Class
    Paladin Lv 100
    Numbers mechanic in the Omega M & F savage fight.
    (1)


    Petition to have the Garlean gunblade & armour added in the game:

    https://forum.square-enix.com/ffxiv/threads/450029-Adding-Garlean-Gunblade-Glam-in-the-Game?p=5748119#post5748119

  5. #65
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by AnnRam View Post
    Having to deal with 6 bahamuth's in PVP or spending 90% of my time in frontlines with my entire screen covered by big unkillable blue dragons.
    /petsize all small. Is your friend.

    It'll shrink all those summoners and there giant bahamuts down to basically egi size..

    It's a client side command so only affects your screen.

    Quote Originally Posted by RitsukoSonoda View Post
    The stacking vuln down mechanic seems to be a step towards trying to get players to more consistently do fight mechanics as a stack applies when a player fails to avoid an avoidable attack. Though I've seen 4 player duties still cleared while the tank was sitting at 8 stacks. DR took it one step further with the twice come ruin debuff that just outright killed players if they failed 2 mechanics within the span of a minute.
    My peeve with vulnerability stacks is that they dont really punish you for making mistakes. what they do is punihs or strain your healer.. I think it'd be much better and fairer if those mechanics affected you. If every stack dropped your dps by 10-20% or something. or if your a healer reduced your heal potency by 10-20%...

    the other issue witht hem is that they are a joke when you can eat 5-6 stacks and still sail through the encounter..

    Twice come ruin i honesrly think shouldnt have been insta death it should just have been a high damage hit... but thats basically only because then it would have at least made those defensive essensces and lost actions more viable.. but popping an essence that gives you 80% more hp or reduces the damage you take by 60% or whatever it was. is useless when its just insta death anyway..
    (0)
    Last edited by Dzian; 06-04-2022 at 06:00 PM.

  6. #66
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by novamare View Post
    The stupid orbs in the Nier raids.

    I loved those when I was playing Nier: Automata, because evading/dodging around them felt like a real dance, and taking the damage from them when I got hit felt deserved.

    But in the xiv raids, idk what exactly the issue is--janky hitboxes or my eternal ping issues or a lack of dodge/movement abilities that don't threaten to fling me into more bad--I get hit by them even if I don't see myself getting hit. And it just feels shitty, because from what I could tell, I was dancing. But from what my healers can tell, I've got two (or maybe three) left feet. ;-;
    Orbs are mad fucked in this game. Basically you have to pretend every orb is like 1 second ahead of their visual position.
    (4)

  7. 06-04-2022 05:53 PM

  8. #67
    Player Sesera's Avatar
    Join Date
    Oct 2016
    Posts
    346
    Character
    Komi Shouko
    World
    Zodiark
    Main Class
    Dancer Lv 62
    Mechanic like Cid orb before nerf or Seiryu tank swap. Basically any mechanic I have no influence on the outcome but still punish me.
    (0)

  9. #68
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,967
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Anything that involves the use of excessive degree of similarly bright colors (entire P3n/s fight, Mt.Gulg trash pulls and last boss, o4s black/whites), moving terrain (Zodiark spinning platform, I get disoriented and have to look away), and excessively long downtime phases (Ktisis 1st boss, Shisui last boss).

    Oh yeah another one, not really a mechanic, but phases that heavily prone to trolls being put into MSQ/normal difficulty contents, like SoS' button spam. One player went afk or sleeps during QTE? Yeah, you're dead, and you have probably no way to find out who exactly failed that. Nald'thal's Tipped Balance raidwide is also included here but to a lesser extent because at least you can spot who's the offender.
    (4)
    Last edited by Rein_eon_Osborne; 06-04-2022 at 06:07 PM.

  10. #69
    Player
    Luluna's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord
    Posts
    1,070
    Character
    Luluna Eve
    World
    Louisoix
    Main Class
    Thaumaturge Lv 100
    Anything that runs me over...can guarantee if there is something like I am going to die!

    Also platforms I have a tendency to backflip off them but they have got easier over the years
    (1)

  11. #70
    Player
    AziraSyuren's Avatar
    Join Date
    Mar 2016
    Posts
    566
    Character
    Azira Syuren
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Trio mechanics for how they break up the pace, tether mechanics for how finicky they can be, tower mechanics because DSR has like a million of them and that fight is driving me fucking insane can’t you tell?

    I’d say my actual least favorite mechanics are ones with either forced or altered movement, like that one boss in Vanaspati. Not particularly hard, especially given how much time you have to adjust, just not fun.
    (0)

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