Quote Originally Posted by Jojoya View Post
I suspect most players would support leaving job Artifact gear unique to the job.

But there's very little job gear in the game. Most of the gear is role gear and that is still locked.

Here's a quiz for you if you're so insistent that role gear should be limited to roles because they help to define the role appearance. Without looking at the image address, tell us what role is allowed to wear this piece of gear:

A lot of gear remains locked to save time. It has nothing to do with retaining identity, and that shouldn't need to be spelled out. Unfortunately, it enters the echo chamber, and when it gets repeated enough, people just go with it.

They place restrictions on the gear so they don't have to program the numbers for every role, for every piece of gear in the game. That would be a freakin nightmare. However, they also don't ever release the restrictions on the gear. And because of the limitations of the glamour system, you still can't wear restricted gear on a job or class that does not meet the requirements long after its release.

Just releasing the restrictions isn't a switch that can be flipped. It is actually way easier for them to release a new set without the restrictions than it is to remove the restrictions on an existing set. The new gear in the Aglaia raids is a perfect example of restricted gear that drives players just completely batty. They REALLY want to mix and match pieces like these.

It gets messy real quick though. You take the tank set, and also make it work for healing, scouting, striking, maiming, aiming, casting. Now you grab the healing set, and make it work for tanking, scouting, striking, maiming, aiming, casting. Then you grab the scouting set.....

See where I am going with that? You're increasing the workload seven fold, with the same amount of resources. No go my friend. No go.