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  1. #1
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    I'm mixed on this. On the one hand, it can sound good on paper, but if every healer has its own Esuna (which we DID once have - SCH's was called "Leeches" from the Doctrine of Humors era medicine, and I'm not sure AST's but I know it had one) that does the exact same thing anyway, it's a pointless change that just adds more icons and spell IDs to the game without achieving anything.

    Moreover, some Jobs (a lot of Jobs, honestly) already have some issues with button bloat. If we remove things just to add things...not sure how much it will really save us.
    (0)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,830
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Renathras View Post
    I'm mixed on this. On the one hand, it can sound good on paper, but if every healer has its own Esuna (which we DID once have - SCH's was called "Leeches" from the Doctrine of Humors era medicine, and I'm not sure AST's but I know it had one) that does the exact same thing anyway, it's a pointless change that just adds more icons and spell IDs to the game without achieving anything.

    Moreover, some Jobs (a lot of Jobs, honestly) already have some issues with button bloat. If we remove things just to add things...not sure how much it will really save us.
    Except, they do not have to be mere reskins/renames/retitles of the same ability.

    Leeches: "Removes a detrimental status effect from self or target ally, restoring 800 MP if removing a magical effect. Your next Energy Drain upgrades to Energy Spike, also inflicting the debuff onto the enemy struck."

    Exalted Detriment: "Removes a detrimental status effect from self or target ally. Casting a second time on the same target within 3 seconds will grant target a beneficial effect opposite to the earlier effect removed. Duration and effectiveness of this effect is limited." (Has a reduced, 60% of GCD recast time, but higher MP costs.)

    Esuna: "Removes a detrimental status effect from self or target ally. On critical heal, removes a second status effect." (Builds and is affected by, but does not consume, stacks of Water's Wake. Water's Wake: Decreases the cast and recast time of your next healing spell and increases its critical hit chance by 20% per stack.)

    Etc., etc.
    (3)
    Last edited by Shurrikhan; 06-10-2022 at 01:55 PM.