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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,881
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Zairava View Post
    what are your thoughts on the removal of role actions?
    Remove em all. Lucid Dreaming is bloat, the effect over time of which should be baseline, and Rampart, Swiftcast, and Provoke are the only other ones remotely necessary.


    Provoke:
    • GLD->PLD: Provoke -> Guardian's Vow (Provoke target or all enemies currently near to or at active threat against target ally.)
    • MRD->WAR: Taunt -> Challenge (Provoke target and all enemies in a wide line to and extending a bit behind the target.)
    • DRK: Call of the Void (Provoke target and enemies within 5 yalms of target to self or, second to any Shadow-Self between you and the target.)
    • GNB: Shock and Awe (Provoke. For 4 seconds thereafter, your Enmity is massively increased and you degrade enemy Accuracy based on your % increase to Enmity relative to when you first casts S&A.)


    Rampart:
    • PLD: "Bulwark" or "Entrench"
    • WAR: Clash
    • DRK: Shadowskin
    • GNB: Flash of Steel
    I'll leave those to your imagination. Let's just not let them all be 20% miti for 15 seconds per 90s.

    Swiftcast:
    • WHM: Give it something to do with its (white) wind spells, and maybe something cumulatively charged up and granularly depleted by any healing GCDs, including Lily heals.
    • SGE: Allow SGE to simply assign a nouliths to the Rez, completing the spell independently while you continue on at 75% ST-GCD output. Faster raise than most healers.
    • SCH: Allow the Fairy to cast the Raise instead, and cause Emergency Tactics to consume an Aetherflow but make the next spell cast, say, 75% more quickly and heal for an extra 200 potency ST or 100 AoE (that bonus heal would go off after the rez is accepted and completed).
    • AST: .<Idk. Something with sigularities, perhaps benefiting from the number of DoTs or HoTs you have active, as per the old "theoretical sun" flavor text on HW Combust.>
    • SMN: Something, something, Garuda and, separately, Phoenix. (Garuda buff does doesn't need to be capable of a full instant rez. Phoenix could get a re-Raise for all I care, since it'd be so timing sensitive. And also fitting and awesome.)
    • RDM: Acceleration tie-in. (Don't make Dual-cast able to completely negate a rez's time. Just have it trim 3.5 seconds such that Veraero, etc., are still made instant.)
    • BLM: Change Triple Cast back into old THM Dark Seal, instead consuming a more granular resource (bankable up to 4) to make your next n casts instant, and make it a toggle (animation lock to activate, but none to turn off). Voila, you could use just one, or a whole four (as per old Swift+Triple). You generate one stack per 15s.
    (3)

  2. #2
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    I can't comment on the ranged since I don't play them much, although I have been enjoying the hell out of black mage.. That said, if it helps them jobs feel better, I'm all for it.

    As for tanks I am definitely for those for the tanks. Not only do I wish we still had ultimatum, but lord I'm tired of Rampart. It does it's job, but I would much rather get bulwark of convalescence back for Paladin. The rest sound good to me too.

    perhaps Shadowskin could decrease enemy damage by 15% and heal for 200 potency everytime you get hit?

    Flash of Steel could function as what Blind did for Paladin, just gives all mobs around you blind.

    Clash...I'm actually not sure. I'll let others speculate for that
    (0)