Got any ideas for dancer? Sad when I saw it wasn't included in the list
Got any ideas for dancer? Sad when I saw it wasn't included in the list
Sorry. The reason is I haven't played it yet. Just reading the abilities on paper isn't enough for me.
I'll say though that it sounds like SE designed DNC around Light Party CC. You know they don't want it to be able to trigger their own LB because the animation is so long. That makes it pretty unreliable in Solo queue.
No doubt, but the main thing with Zentetsuken is that the only counter-play I know of is to avoid attacking the SAM while they have LB available because Chiten activates immediately.
You'd also better hope you don't accidentally clip them with your aoe skills. I think there's something flawed with how Chiten works and affects LB.
It's not worth the hassle. Because of how the thread started, I had little faith the conversation would steer in a constructive direction.
Last edited by Petite; 06-03-2022 at 09:32 AM.
Yes, because your patch notes were not discuss worthy, all you did is to take skill x that is very strong threw it in the mud and buffed something totally useless.Sorry. The reason is I haven't played it yet. Just reading the abilities on paper isn't enough for me.
I'll say though that it sounds like SE designed DNC around Light Party CC. You know they don't want it to be able to trigger their own LB because the animation is so long. That makes it pretty unreliable in Solo queue.
No doubt, but the main thing with Zentetsuken is that the only counter-play I know of is to avoid attacking the SAM while they have LB available because Chiten activates immediately.
You'd also better hope you don't accidentally clip them with your aoe skills. I think there's something flawed with how Chiten works and affects LB.
It's not worth the hassle. Because of how the thread started, I had little faith the conversation would steer in a constructive direction.
Samurai 1 hits? Just remove the 1 hit and reduce cast time by 0.3 and increase Chiten by 1s
Ninja can execute all targets? Just limit it to 2 and double his damage if he fails
That's like me saying Black Mage has way too short cooldown for his LB, so increase it to 120 seconds and just make his root 1 second longer and give him permanent 5% more speed.
You just purely failed to tackle the issue of each job independently because your scrubbed through them with like 5 casual match knowledge.
Last edited by drtasteyummy; 06-03-2022 at 06:49 PM.
Yes, because your patch notes were not discuss worthy, all you did is to take skill x that is very strong threw it in the mud and buffed something totally useless.
Samurai 1 hits? Just remove the 1 hit and reduce cast time by 0.3 and increase Chiten by 1s
Ninja can execute all targets? Just limit it to 2 and double his damage if he fails
That's like me saying Black Mage has way too short cooldown for his LB, so increase it to 120 seconds and just make his root 1 second longer and give him permanent 5% more speed.
You just purely failed to tackle the issue of each job independently because your scrubbed through them with like 5 casual match knowledge.
It's almost as if they opened up the thread leading with "This is just for fun" and "Don't take this too seriously".
You were that kid that circled the letters on the scantron instead of bubbling them in like the instructions said, weren't you. You merry little jokester, you.
Player
Hello.
Personal opinion from a dancer main.
DNC doesn't need much and is a viable job, especially on volcano map, while doing fine on other two.
I only see two problems with the job as it is right now.
The first problem is that the LB is too slow to CC people. Even if enemies are not very reactive, they have plenty of time to spread out and make it harder or impossible to re-apply the charm to multiple targets.
It also gives enemy players too much time to throw something at you when they see you use LB (a stun for example) which gives you even less time to re-apply the charm as you have to purify first.
They could fix this in many ways (non cumulative):
- make people run toward you instead of crawling when charmed; plus this would make it stronger to pull people away from crystal;
- reduce 1st charm delay by 0.5s; reduce LB animation lock accordingly otherwise it would narrow the re-apply window
- keep it as laggy as it is, but it would apply two separate buffs: a 2s one for first charm; and a 4s debuff stating that any hit from the dancer will re-apply a 2s charm. It would give more room to deal with the current latency.
The second problem is the heal readius of curing waltz, which doesn't account for the game's latency.
Ideally you'd want to stack both heals (DNC + his partner) to make it a more reliable 16k (2x8k).
In reality, with game latency it's hard to achieve unless both sources are static, because of the 3y radius.
The improvement could be quite simple: make it 5y, like WHM's cure III.
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