Quote Originally Posted by Iscah View Post
As I squeezed into the title slot, could becoming "single player friendly" result in the game having a subscription split for online/offline play?

Aside of the barrier of the game being multiplayer, I've also seen people dislike the prospect of having to pay a monthly subscription for the game, which you don't have to do for any other single player RPG. So if the devs want people to be able to treat it like one, does it need a different approach for these players?

I could see a structure working where "single players" would only need to purchase the game and then could interact with all the single-player aspects of it (MSQ strictly with trusts) but not have access to anything involving other players, ruling out side content by default unless they pay for the subscription to get online. A bit like most PlayStation games now need PS Plus to do multiplayer.

(This would create a sticking point in ARR with the required completion of trials and CT of course, but the whole game is a long way off being fully single player for MSQ anyway.)
Sorry but I'm going to be blunt. That's retarded. Not to say you are as I've heard other people come up with this so it's not a first but, this is an MMO. Stop trying to turn shit into what it's not. No there is no way in all of the seven Hells and Heavens, in all of the reflections and every other God damn world in this universe that, that is ever going to happen. It's an MMO, just because you CAN do a lot of thing solo in it doesn't mean it's possible to make it solo. If you're so God damn anti-social and are too God damn strapped to pay the 14 a month sub go play something else. This suggestion, and it's not the first time I've heard it genuinely offends me due to the headache it gives me even trying to take seriously and figure out how it would even function and I don't code.