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  1. #10
    Player
    Kenky's Avatar
    Join Date
    Jul 2019
    Location
    Ul'dah
    Posts
    380
    Character
    R'ahlin Taka
    World
    Mateus
    Main Class
    Monk Lv 100
    I feel it best to simply ask one question.

    "What do you have against Endwalker? What parts do you feel were mis-steps?"

    I ask this, because I cannot really find any place where you put it down in actual words what parts people actively dislike, without being mired by emotional outrage. It would skip over all of the hate-flinging that this thread has seemingly become.

    But on the other hand, some of the points you bring up are.. Well, to be frank, things that will always remain and, at times, actually help the game. The "Job Imbalance" part specifically.

    If all Melee DPS hit as hard as a Samurai, then you lose out on Samurais main selling point, since Samurai doesn't really bring much else to the table (compared to other Melee)
    If all Tanks had a Warriors self-healing, then you wouldn't take Paladin, despite it having better defensive skills. The Self-Healing would keep them up even without popping Rampart.

    Just as a few examples. Every class fundamentally cannot be on the same playing field as others of its type. because if they were, you eliminate the reason to pick any other class but <insert top-class here>

    As it currently stands, there's a lot of groups that willingly choose to bring a Monk, or a Ninja over a Samurai, because Monks can help healers with Mantra, or communicate to put all their burst into a Ninjas Trick-Attack window. If they were truly balanced, then all Melee DPS would get their own Trick-attack. Because that skill by design gives Ninja an advantage.

    Unless you mean entirely just "DPS charts" balancing. In which case, you still fall into the pitfall I described. There will always be heavy-hitters that don't bring much team utility and those that under-perform, but make up for it by supporting. (Red Mage being coined "The Rez Mage" is evidence of this alone)

    And lastly, WoWs "downfall" is attested to a lot of things. The company losing focus and pandering, the community turning venomous even to its own kind, the constant requirement of 3rd-party addons just to beat fights, etc.

    (Yes, WoW Devs did publicly point out that they hated having to build fights later on that made 3rd-party tools a requirement. A quick google can prove this.)

    As it stands, while there are some similarities (often shocking ones) a fair number of the similarities can be pinned to two communities still merging together. While I welcome our WoW refugees (that some are still not perfectly comfortable), there are a notable amount of them that haven't really done away with their old personality and that causes some friction.

    Which in turn, causes XIVs community to become a bit more hostile in response, then it escalates and escalates.. You see where I'm going with this.
    (3)
    Last edited by Kenky; 06-03-2022 at 02:45 PM.

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