Results 1 to 10 of 194

Hybrid View

  1. #1
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,614
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    I've commented elsewhere about this, but I'm getting very strong Wrath into Cataclysm vibes from Shadowbringers into Endwalker. That's when WoW went too hard into oversimplification and pandering to metrics and the game started to degrade into the mess it is now.
    (24)

  2. #2
    Player JanVanding's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    418
    Character
    Edie Ul'mehdi
    World
    Siren
    Main Class
    Bard Lv 90
    Quote Originally Posted by Rolder50 View Post
    snip
    It was never really about the "over-simplification" as someone who was there through the age of Welfare Epics I can tell you that is untrue.

    It also stands to reason that while Cata was a bad expansion, MoP by comparison was not and in fact it was incredibly well received.

    It's what came after that killed WoW:

    1. Extreme oversimplification. There's oversimplification (Welfare epics, cutting bloat) and there's what WoW did, they cut far too hard far too fast and left all the classes feeling like a hollow shell of their former selves, Devs finally admitted they overcooked it and started putting some things back.

    2. Endless boring grind as a requirement to participate in endgame content. This right here, this has been an issue that recurs every expansion, it has pretty much killed the majority of the raiding scene over there with the exception of those that absolutely no life it.

    3. Rehashing the same story beats. Garrosh was the last interesting villain. They have no idea how to make a compelling villain despite having a whole team of writers.

    4. Stubborn refusal to admit they got it wrong. See YoshiPs quick statement about Job PvP balance after they got it wrong compared to Ions takes several months of doubling down before finally admitting it's wrong. There's an argument that the XIV devs are absolutely getting it wrong with housing and I'm absolutely on the side that they are getting that wrong with a few other irritants (overdrawn lockout phases, repeated content dropping too late in a patch cycle, etc) but they aren't in game system issues that affect every little thing you do, like they were in WoW

    5. Being rude toward the paying customer. I can't name one instance where YoshiP has ever been rude toward the subscriber base, I can name dozens where Ion and the other WoW devs have been outright hostile toward theirs. They fostered a very abusive relationship toward their customers and that was always going to end badly for them.

    6. Catering to a loud minority of the playerbase. Ion was right about one thing, they were making changes and putting in systems that people wanted. What he failed to say is it was for a very small minority of hardcore raiders that did not care what impact those changes had on the majority playerbase which at the time were Midcore casual. Yoshida does make changes.....but for the larger demographic of the playerbase, the hardcore raiders might not enjoy those changes, but they are the loud minority and we've already seen what changing a game on their whims does, so would rather not go down that road again.

    7. Public exposure of toxic workplace culture. We all know this had an impact and will continue to do so for years to come, this was the straw that broke the camels back for many and most will never touch another Blizzard product again.

    I could keep going, but that covers most I think.
    (5)

  3. #3
    Player BrokentoothMarch's Avatar
    Join Date
    Jun 2021
    Posts
    282
    Character
    Niku Yuku
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by JanVanding View Post
    5. Being rude toward the paying customer. I can't name one instance where YoshiP has ever been rude toward the subscriber base, I can name dozens where Ion and the other WoW devs have been outright hostile toward theirs. They fostered a very abusive relationship toward their customers and that was always going to end badly for them.
    "Go play Ultimate". (To say nothing of the fatshaming and housing reaction and laughing at Hroth etc etc etc.)

    That is all. Pay attention to LL's before you develop an opinion. Please and thank you.

    Quote Originally Posted by Valkyrie_Lenneth View Post
    OK, but they make changes based on said feedback, and a lot of people will come back here and complain about how that "wasn't what they meant"
    Considering how they've been acting, they haven't been listening at all. A very clear message was sent across the world: Do not remove Kaiten.

    Kaiten is permanently removed.

    Again, why should I bother expressing my problems that will be ignored? Six years of healing being in the dumpster and on fire only to be told to screw off. And it's on me? I'm not gonna do Yoshi's only job. He does literally nothing else anyways, the man has to do SOMETHING.
    (17)
    Last edited by BrokentoothMarch; 06-03-2022 at 01:23 AM.

  4. #4
    Player
    Misplaced_Marbles's Avatar
    Join Date
    Jun 2021
    Posts
    469
    Character
    Violent Saviour
    World
    Omega
    Main Class
    Monk Lv 90
    Quote Originally Posted by JanVanding View Post
    6. Catering to a loud minority of the playerbase. Ion was right about one thing, they were making changes and putting in systems that people wanted. What he failed to say is it was for a very small minority of hardcore raiders that did not care what impact those changes had on the majority playerbase which at the time were Midcore casual. Yoshida does make changes.....but for the larger demographic of the playerbase, the hardcore raiders might not enjoy those changes, but they are the loud minority and we've already seen what changing a game on their whims does, so would rather not go down that road again.
    Considering the first thing they started cutting from were dungeon and the last thing they started cutting from were raids, I'd say it isn't that different.
    (4)

Tags for this Thread