>Healers still being 211111111111211111111111 spam machines that are beyond boring to play in 90%+ of content.
>Healer gear still being shit and mostly consisting of frilly and feminine designs rather than having proper variety like other roles. And references to past things being plastered with frills and other feminine aesthetics (See: Judge drace's armor reference in the law order sets).
>Healer complaints not being addressed in spite of a mass volume of them over the course of several years. healers finally get fed up and mass like a specific question and organize to do so in order to get an answer in a QnA, only for the director to tell them to "fuck off and go play ultimate if you don't like 1-button spam", although worded much more politely.
>Story being full of a ton of inconsistencies (most relating to the stupid time travel stuff and Venat acting out of character by abandoning her people so hastily and not helping them in the days leading up to the apocalypse) and having a shitty power-of-friendship ending that didn't feel earned and has been told far better in prior RPGs, even in prior games in the FF series and related spinoffs itself.
>final arc of the story constantly beating "NIHILISM BAAAAAAD" into your skull over and over with the subtlety of a wrecking ball.
>Scions don't go through much if any suffering through the story and have basically no development in spite of the stakes of the story. The fake-out sacrifices at the end only add to the frustration here.
>Significant lack of combat in the MSQ compared to prior expansions and a downgrade of challenge in the fights that do exist. Game feels more like a visual novel at this point. And 6.1 keeps up that trend.
>Increasing amount of slice-of-life moments in the story that seem and feel quite out of place to many players, including myself. 6.1 also keeps up these trends.
>Story is very black and white with its treatment of the ancients and the treatment of zodiark in the story and in-universe lore book, a strange backtracking on Shadowbringers' take on things.
>Summoner drastically gutted and simplified down to toddler-tier complexity. resulting in a very divisive reception to the job and alienating a ton of former summoner mains who now had no parallel job to move to since there was nothing quite like old SMN.
>Reaper (bottom text). In all seriousness reaper was very VERY broken on launch and caused a lot of balance concerns.
>Samurai's kaiten removal and potency flattening is the most hated job change in the game's history and still has not been addressed by the dev team since 6.1. (if only people stood up for healer mains when they were complaining about simplification and maybe we wouldn't be in this situation).
>Massive re-use of old gear designs, lack of new gear designs, reused gearsets aren't even role-swapped so healers continue to get stuck with shitty white robes and frilly outfits.
>Side content stories also receive middling and mixed reception. Many players upset that devs went back on their promise of role quests being a temporary thing for shadowbringers.
>AST lore massively fucked over with new story information about 99% of stars being dead thanks to depresso birb. And new alliance raid fucking with the lore of the heavens and contradicting the seventh heaven causing death upon entry.
>Machinist not iterated on despite all the people promising "OOOH IT'S A TORN-DOWN BASE TO BE ADDED TOO", also see Dark Knight.
>Music in Laybrinthos being changed to a static 40s loop for a good chunk of the MSQ.
>PVP balance being all kinds of fucked and then Yoshi-P over buffing his main and then making a blogpost to cover his ass.
And that's just stuff off of the top of my head.
Last edited by Laphicet; 06-04-2022 at 03:22 AM. Reason: Can we up the character limit already?
I'll be that guy and add
> Them not realizing that the Asmongold wave was going to cause such an influx of players. They had to suspend sales and stop the trial to deal with the influx, yet they still went on with releasing Endwalker as it was with the server systems they had? With no prior attempt to try and meet the demand?
> The last-second delay of Endwalker's launch, which caused a lot of uproar. For apparently cosmetic purposes and not to deal with anything technical. For a lot of people it was the last good-faith card, and weren't willing to deal any further.
> They still had severe server influx; people waited entire hours just to enter the game. The fact that they then blamed the players instead of looking into their own servers and the affluence was just dumb. We get it: Covid was going on and every industry was borked. But as stated before, you could see this coming a mile away, and you still went with it, so why are you blaming us?
> Hrothgars being told they'd get stuff in Endwalker. Waited for 6.1 for us to be told at the last Live Letter that the hairstyles were rush-picked, with them going for what's easily considered the absolute worst ones. On April 1st no less.
> Them thinking that people would like those hairstyles and "being upset" that we didn't. Disconnect much?
> Them releasing the patch notes and people realizing that Jandelaine was still not changing our hairstyles, making a lot of players worry we'd still have to buy a fantasia to change hairstyles. Also the fact that for 3 years they didn't even acknowledge we needed fantasia to change hairstyles.
> People realising that all Jandelaine actually did was change your head to another one so that you changed hairstyles. This is just obvious "last minute, we didn't have time to decouple the hair from the head" it's painful.
> People finding that to do the hairstyles required them to shrink Hrothgar heads. They didn't fix the hairstyles like they would on Miqo'te vs Hyur hairs, no, they changed our heads just to fit the hairstyle.
> And that's not even getting into how the new hairstyles remove our ears. Allegedly because "It's hard" (it's not, modders proved as much in mere hours and have been for the past 3 years) and that things would clip (Endsinger EX itself's hair clips through its own locks).
> Twice did they tell us "it's hard", but people were quicker to prove them wrong and find out even worse things they've done to "fit".
At this point, this isn't content you're making for Hrothgar. You're not giving us anything. You're literally just last-seconding your way through your own game.
> (added) Character Portraits! A menu that says "beta" but very much feels like an "Alpha".
> The PvP Balance issue isn't even the worst of it, the fact that WHM has a gameplay bug that makes it so you can reset Cure 2 charges on a whim went completely under their radar
> HOUSING. HOW.
Last edited by Midareyukki; 06-04-2022 at 03:42 AM.
Even worse, it seems like they wanted to do it to clear up stuff relating to the story by the sounds of it - direct link here.
It seems like they woobified Y'shtola too much even for Yoshi.
Excellent summary of points.
Last edited by Lauront; 06-04-2022 at 04:47 AM.
When the game's story becomes self-aware:
Hate to be the one to break this to you, but the loporrits are NOT new at all. You might want to take a look at previous FF games.what with the panda- ah, Loporrits and what not. ;^)
To wit:
https://finalfantasy.fandom.com/wiki/Loporrit#History
Loporrits are based on the Hummingways from Final Fantasy IV, being a race of small humanoid rabbits that live on the moon. They most closely resemble the Hummingways' design from the 3D remake version of the game. Some of the Loporrits' names, such as Puddingway and Cheatingway, come from names that Namingway changes his name to in his sidequest in the 3D version. Loporrits also resemble Moogles as they appear in Final Fantasy XII.They have been part of established lore in the FF universe for a very long time.Both Hummingways and Loporrits originate from the Japanese folklore of the "Moon rabbit".
Moon rabbit, a legend that interprets the markings on the moon as a rabbit grinding a mortar and pestle, in some interpretations the rabbit is using them to mix medicines. One legend says that the rabbit came to arrive in the moon when it threw itself into a fire to feed a starving man, and the man revived it and took it to the heavens to honor it for its generosity.
You...didnt know?
Last edited by VelKallor; 06-04-2022 at 08:33 PM.
Its their franchise, their creation. How are they "ripping off" anything? Thats like telling a novelist not to use characters from their own books. Dont be utterly ridiculous.Damn, XIV really is only capable of ripping other games off. And not even well.
Oh and just to make a specific point...anyone that criticises the story and then asks me who Zodiark is? Either:
1. Didnt play it
2. Used a story skip.
3. Skips all cutscenes.
Zamn. Yoshi and CBIII created the entirety of FF? I should've known they were just pulling from what they made then!andFinal Fantasy IV,[2] known as Final Fantasy II for its initial North American release, is a role-playing video game developed and published by Square (now Square Enix)
CB3 is an internal unit within Square Enix, which created FF 4.Creative Business Unit III (第三開発事業本部, Dai San Kaihatsu Jigyō Honbu?), formerly known as Business Division 5 (第5ビジネス・ディビジョン, Dai Go Bijinesu Dibijon?), is an internal development division within Square Enix. Headed by Naoki Yoshida, Creative Business Unit III develops and maintains both Final Fantasy MMOs, as well as the Dragon Quest Builders series.
Same company. Same access to all content created by said company. CB3 is an internal team only, and remains part of Square Enix.You see why your ass backwards comparison to a novelist doesn't work, I hope.
Hence my analogy is dead right.
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