An article is making rounds about Yoshi discussing that they feel they will have to make brand new jobs tailored to xiv

I feel that job design is now squandered by their battle system. Right now all the jobs are basically a set 1 2 3 combo, a burst window with some buffs, and maybe flashy endgame skills that are basically just raw damage. They can't really create cool skill interactions like a MOBA can because they fear job pick disparity. However, I do recognize how much additional testing would be needed for any moderately hard encounters like ex, savage, and ultimate if they did diversify skills more. Ninja and early astrologian were the last jobs they pushed skill usage. Gauges, which originally seemed cool in stormblood, are left at the wayside now only meant to track a 0-100 resource and a 3 stack mechanic. Though there are some successes like BLM from its inception and Monk finally getting good treatment for endwalker, you don't really manage them as they just proc naturally with your burst rotation. Healers slightly have to manage it, but AST is just gutted.
The only job identity I feel now is in pvp skills. Even with just 9 skills, every job feels unique with a focused gameplan on how you want to utilize your kit. I hope someday PvE may feel the same. Though damage output may be the best so far, there's currently a lot of backlash with job decision like SAM for removing its ogcd and NIN for its clunky ogcd like 2 different raijus where they are effectively the same except one is a gap close. How do you feel about the battle system and current job design?