Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 23
  1. #1
    Player
    Chris310's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    21
    Character
    Emil Villeneuve
    World
    Zodiark
    Main Class
    Paladin Lv 90

    Can we have Tetragrammaton at Lv.15?

    I think it would contribute to bringing the early gameplay of AST and WHM closer into a line with eachother and it would serve to enable the "deal damage until necessary" playstyle early into a new player's career by not locking off access to an "oh shit"-button until Heavensward.

    Ideally the Lv.15 version of Tetra should have a weaker potency (maybe 400, as the default potency of Essential Dignity) with an upgrade that boosts it to its original potency at Lv.60
    (22)
    "No matter how dark the night, morning always comes."

  2. #2
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    WHM can't have nice things. Everything must be backloaded and inferior to other healers, else it's "too hard" for baby's first MMO Healer

    /s but not really.
    (15)

  3. #3
    Player
    Grann-Goro's Avatar
    Join Date
    Mar 2017
    Posts
    246
    Character
    Grann Goro
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    It would destroy even more what remains of the bahamut coil challenge, so no thanks.
    Plus lv50 whm gameplay is perhaps the best gameplay of the job (or the least bad) as it doesn't rely on ogcd and free heals, which means more casting and mp management.
    (2)

  4. #4
    Player
    Donoman's Avatar
    Join Date
    May 2021
    Posts
    41
    Character
    Don Don
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Grann-Goro View Post
    It would destroy even more what remains of the bahamut coil challenge, so no thanks.
    Plus lv50 whm gameplay is perhaps the best gameplay of the job (or the least bad) as it doesn't rely on ogcd and free heals, which means more casting and mp management.
    You could always just take the spells off of your bars so you could have your challenge that way. WHM really needs to be equal to AST earlier on, it's a huge pain to play at lower levels and there's no benefit.
    (20)

  5. #5
    Player
    IanR's Avatar
    Join Date
    Jun 2017
    Posts
    24
    Character
    Chris Redfield'
    World
    Tonberry
    Main Class
    Summoner Lv 70
    then the next thing people want is to move blood lily to level 10 as there are too many gcd healing and no reward
    (0)

  6. #6
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by IanR View Post
    then the next thing people want is to move blood lily to level 10 as there are too many gcd healing and no reward
    Absolutely. WHM should have both Rapture and Misery by level 50.
    (16)

  7. #7
    Player
    RobynDaBank's Avatar
    Join Date
    Sep 2021
    Location
    Wraeclast
    Posts
    1,521
    Character
    Hope Sunflame
    World
    Twintania
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Grann-Goro View Post
    It would destroy even more what remains of the bahamut coil challenge, so no thanks.
    Plus lv50 whm gameplay is perhaps the best gameplay of the job (or the least bad) as it doesn't rely on ogcd and free heals, which means more casting and mp management.
    Yeah, because those things only need to exist for WHM and not AST or SGE. Make it excruciating to sync down as White Mage, yeah that's the REAL challenge!!!! ROFL.
    (11)
    Mortal Fist

  8. #8
    Player
    Sacred_Nym's Avatar
    Join Date
    Dec 2014
    Posts
    73
    Character
    Sacred Nym
    World
    Exodus
    Main Class
    Sage Lv 90
    Quote Originally Posted by Grann-Goro View Post
    It would destroy even more what remains of the bahamut coil challenge, so no thanks.
    Plus lv50 whm gameplay is perhaps the best gameplay of the job (or the least bad) as it doesn't rely on ogcd and free heals, which means more casting and mp management.
    See, the way I read this is that WHM is weaker in Level 50 content so you're bordering on trolling for playing it, especially in content like synced coil.
    I'd like that to not be the case please.
    (9)

  9. #9
    Player
    Avoidy's Avatar
    Join Date
    Jun 2020
    Posts
    1,259
    Character
    Chadhadai Oronir
    World
    Balmung
    Main Class
    Ninja Lv 83
    Yeah honestly, when I'm doing content that I know will be below level 50, I don't even queue in as WHM. I go as AST or SCH.

    I went into this game wanting to heal, and WHM was the only option available right out the gate. My experience from level 1 was terrible. Hard casting the same 2 spells, slowly. Tanks who don't mitigate, in min level gear, wall pulling and I'm just spamming Cure 2 because as soon as I heal them they just take even more damage. Not a single instant cast burst heal until benediction at level 50, which is on such a long CD that it barely counts. You don't even get an aoe regen until relatively late. The single target regen is pretty late as well, not 'til the mid 30s if I remember right. It felt awful. Aurum Vale was misery. It got better after 50, but the job felt so different that it was a little jarring when lilies were introduced all of a sudden. When I leveled SCH/AST later, I was mad at how much better they had it in the early game, and how AST's early game in particular did such a superior job of laying the foundation of what was to come. All jobs should have an early game that tries to do this.

    So yeah I'd be all for it. Teach early WHMs how to work their heals between damaging spells and incentivize good play early on. Maybe cut down on all those 0 DPS WHMs I see in dutyfinder/partyfinder. There's no downside to this imo.

    Quote Originally Posted by Grann-Goro View Post
    It would destroy even more what remains of the bahamut coil challenge, so no thanks.
    Plus lv50 whm gameplay is perhaps the best gameplay of the job (or the least bad) as it doesn't rely on ogcd and free heals, which means more casting and mp management.
    I genuinely hate to break it to you, but even min ilvl synced will never give you that challenging feeling of the old content as it was when it came out. You're likely running it with jobs that didn't even exist back then, using skills the content wasn't balanced around with different potencies those devs never accounted for, and none of the resource limitations that people originally had (because nobody even uses mp anymore outside of like 3 jobs, and TP doesn't exist anymore, etc). Thousands of new WHMs shouldn't have to suffer because you want an authentic coils challenge that doesn't exist anymore. That ship sailed a long time ago. I know you said "even more" to imply that you're aware of this, but I really want to emphasize how much has changed since then because I think it shows how trivial 1 tetragrammaton (iirc op even mentioned a lower potency version) is compared to how the rest of the game has progressed and indirectly nerfed older content anyway. Giving WHMs tetra would be negligible compared to all of that.
    (11)
    Last edited by Avoidy; 05-26-2022 at 02:55 AM. Reason: word choice

  10. #10
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    Imo spells should be every 5 and 10 lvls never understood why its so clunky example whm get regen at 30 but ast cant use aspect till 34.. which was funny since dirunal sect can be use on 30 in old ast lol yet they get cheaper asp helios at 42 while whm dont get more expensive medica 2 at 50? Terrible skill lvl design.
    (1)

Page 1 of 3 1 2 3 LastLast