Quote Originally Posted by Deveryn View Post
All of these things have actually improved.

With housing, there's a lot of salt from botters who would have loved to snag up all the new spots right away. While it's an improvement, there's still that unfortunate problem of the system still being as it is. A revamp would be nice, but it doesn't seem likely unless they can get away with not disrupting current homeowners.

PvP is much improved. It was a clunky mess before. This MOBA style update fits well, even with Frontline. I'm looking forward to trying out Rival Wings when it comes back.

Class design: I'll be as vague as you and say it's all improved. I leveled everything to 90 and see nothing falling apart.

Cosmetics... what even? /skip
Not really.

Housing: Demand still FAR outstrips supply. Thinking back to that other post where the guy collected data from their singular server where there were 2000+ people interested in a house who were unable to get one. On a single server.

PvP: I actually agree that PvP is better, it has some actual life now for starters. I really want them to turn Rival Wings back on, though....

Class Design: Has trended towards oversimplification over the past couple expansions; the latest on the chopping block having been Samurai and to a lesser degree Ninja. Healers being ignored for actual years.

Cosmetics: They tend to re-use item models a lot. From what I understand, this expansion has had the most recycled models of any expansion thus far. Not to mention Vieras and Hrothgar consistently being ignored.

And I have my own thing to add on;

Story: The story this expansion has been a little lackluster outside of the fanservice-y moments. They went the time travel route which almost always makes a story way more convoluted and nonsensical. The 500 page thread elsewhere on the forum complaining about it is a testament to this. I'm also not a fan how they said that they were going to give us some new stories in 6.1+ only to give us story about the Thirteenth with an almost exclusively Scion cast. I love em but they are getting old.

All in all I'm getting Wrath into Cata vibes from this. For reference, World of Warcraft hit their peak sub count in Wrath, but into Cataclysm and onwards, they started to go too far into simplification and metrics pandering, which degraded the game over time into the limping husk it is now. I'm beginning to see the same degradation start here and it does worry me.