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  1. #51
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    891
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Theox View Post
    I'm convinced that there are people on this forum who, even when they wake up in the middle of the night and see a burglar aiming a gun at them, would say "lol it's not the end of the world guess I'll go to sleep now!"
    They even say the "lol" part out loud.
    (4)

  2. #52
    Player
    Terin's Avatar
    Join Date
    Jan 2014
    Posts
    884
    Character
    Jared Kane
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    The only thing I find truly worrisome, is that cosmetics feel like they're really suffering this expansion. So far, other than the Job AF sets, it feels like EVERYTHING is a recolor of past gear. The Dragonsong Ultimate weapons -- while totally subjective -- feel incredibly underwhelming, a feeling that SEEMS to be shared almost universally.

    Then you've got Viera and Hrothgar still with minimal helmet support, and the Hrothgar hairstyles that were "added" look... I'm gonna be honest, they look bad. I don't know one way or the other, but they LOOK low-effort.

    Now in fairness, I haven't really done much since finishing the MSQ, and I've heard the "Myths of the Twelve" content is some of the coolest content the team has ever put out. So I don't mean to sit here and pretend they aren't clearly working very hard.

    But cosmetics are a huge driving force in the game, and I worry when it SEEMS like the cosmetic additions all seem like recolors of existing gear.
    (1)

  3. #53
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Theox View Post
    I'm convinced that there are people on this forum who, even when they wake up in the middle of the night and see a burglar aiming a gun at them, would say "lol it's not the end of the world guess I'll go to sleep now!"
    and people who sees a mote of dust on their shoulder screams "NOOOOOOOOO!!!!!!! I AM DEFILED!!!!!!! LIFE IS NOT WORTH LIVING ANYMORE!!!!!!!!!"
    (3)

  4. #54
    Player
    Espon's Avatar
    Join Date
    Aug 2013
    Posts
    944
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Terin View Post
    The only thing I find truly worrisome, is that cosmetics feel like they're really suffering this expansion. So far, other than the Job AF sets, it feels like EVERYTHING is a recolor of past gear. The Dragonsong Ultimate weapons -- while totally subjective -- feel incredibly underwhelming, a feeling that SEEMS to be shared almost universally.

    Then you've got Viera and Hrothgar still with minimal helmet support, and the Hrothgar hairstyles that were "added" look... I'm gonna be honest, they look bad. I don't know one way or the other, but they LOOK low-effort.

    Now in fairness, I haven't really done much since finishing the MSQ, and I've heard the "Myths of the Twelve" content is some of the coolest content the team has ever put out. So I don't mean to sit here and pretend they aren't clearly working very hard.

    But cosmetics are a huge driving force in the game, and I worry when it SEEMS like the cosmetic additions all seem like recolors of existing gear.
    Ultimate weapons have always been shiny versions of previous weapons with a special effect added to them.
    UCoB: Bahamut weapons
    UwU: Stage 2 ARR relics
    TEA: Stage 2 HW relics
    DSR: King Thordan weapons

    I wasn't expecting any changes to Viera and Hrothgar as that's what they announced when they were released. I do find it funny that there's someone out there that has made a mod that allows them to wear most headgear. If a random person can do this in their free time, why can't SE?

    You should check out the gear from the alliance raid. It's really nice, in my opinion.
    (1)

  5. #55
    Player
    JTWrenn's Avatar
    Join Date
    Jul 2019
    Posts
    72
    Character
    Brok Samson
    World
    Adamantoise
    Main Class
    Blacksmith Lv 89
    Bait thread sure caught a lot of fish.
    (1)

  6. #56
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,205
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    PvE design:
    Encounter design - improving, albeit very slowly. The Alagia alliance raid has shown they were willing to experiment with arena layout in the enemy encounters. This is a good thing. The bad thing is that encounters are still so mechanically heavy that it barely tickles once you understand the mechanic correctly (but this is also partly due to high ILVL gear sync when this raid was released).

    Class design - It's improving in some ways but getting worse in others.

    For example, having skills like Macrocosmos on AST and Expedient on SCH is starting to really give a unique identity to the way certain healers should function. However, healers are also too bloated with healing abilities that they functionally still play the same for any content (you constantly press your single target attack button for 90% of the time and weave in one of the 20+ healing abilities in your toolkit between the 1.5 second cast and 2.5 second recast cooldown). This is very bad because... healers don't actually feel very unique when damage isn't enough to justify the use of these skills. This happens when players get better at mechanics that they don't take as much damage + when healers get into a solo instance and the instance's damage output is so low because it's designed for what a DPS can handle, so you get the feeling of just spending even more time pressing the same attack button that you always do in all content even more. Thus, healers can feel like a carbon copy of each other because they all spend their time pressing the same skill they unlock at level 1 without much variation from level 4 to 90.

    For DPS in particular - some jobs have been suffering and other jobs have been improving. In particular, the change on Samurai's Kaiten takes away some identity and leaves a gaping hole in the feel of the job, as well as the skill ceiling (something players strive for when playing a job and keeps them interested in the job). The same goes for Summoner because it feels like they play the exact same from level 50 to level 90 with barely any difference. The good (and also bad) news is that there is some changes meant to make the job feel better to play at lower levels by introducing certain job skills much earlier (SMN's aethercharge -> Dreadwyrm Trance + the three crystals, Ninja's Assassinate -> Dream within a Dream). The bad news with these changes is that because they were added earlier on, the amount of skills and gameplay later on seems to be lacking because it doesn't feel like the job evolved much because you're still pressing the same buttons without any new form of interactivity.

    For tanks... you can directly exclude a healer once you are familiar enough with the mechanics in most content. You can keep yourself alive and the party alive. In some ways, this makes a healer feel like an extra or a gimped DPS when everyone knows what to do.


    PvP Design:

    The best I've seen in ages. All jobs are now unique and fits into their intended job fantasy. Team composition will actually matter because each team with different jobs have different strengths and weaknesses. The key to winning is to take advantage and play to their strengths while reducing your weaknesses that the opposing team can exploit.

    Healers feel unique, which is a breath of fresh air to the role. They are not so overpowered to the point that they can just undo any mistake a player makes on their team. Mistakes are properly punished - and this is one thing that makes PvP good because you're fighting against real players. You do not feel invalidated just because a healer exists, nor do you feel a healer is essential. Healers are simply just part of the game mode rather than an exception (compared to PvE in where you can just directly no longer need a healer since your tank can just heal themselves).

    The design of Recuperation, Purify, Guard, and Elixir allows a lot of flexibility in job design because every job has the required tools to guarantee their own survival, but not overpowered because all jobs have their own way to circumvent them. It opens the way for a lot more tactics and strategies to happen.

    Overall the balance is mostly positive. There has been checks to ensuring the balance is kept well in PvP without taking away of the fun of a job. I hope they just don't look specifically at winrates since a large portion of PvP is highly dependent on player skill too. Black mage is the most notable example - overtuned this patch (6.11a) but will be reverted and readjusted soon. Other than that, PvP is pretty solid and can be almost mainstay content. Especially for players who prefer a faster action-paced gameplay akin to a MOBA.

    The most pressing[?] issues with PvP is
    1. Server tick. Sometimes Purify or guard doesn't register as fast as it should before the next server tick. The good players take this into account and pre-emptively guard & purify as well, but sometimes it can still be an issue.
    2. Rewards. Season rewards doesn't seem very interesting or unique after the attaining a tier beyond the first time (Ranked Tier Border for Portrait + # Trophy Crystals). This might not be a high incentive to continue playing PvP since you gain nothing out of it. All items in the trophy crystal store are one-time unlocks, which can prove to be an issue down the line when you have more trophy crystals but nothing remaining to buy.


    Housing:

    It was doing bad. Now, housing is doing better. Lottery system now works. Overall, upward trend. Still a problem for a lack of plots FC vs. individual player housing though, but at least it's not as bad as having the whole lottery system breaking down.

    Graphic Design:

    Doing well still. We still got amazing glamours and cool dungeon/raid graphics. The number has dropped considerably but the quality can be argued to be a lot higher. We also got a glamour dresser expansion coming soon (400 -> 800).
    ... Well... graphics are doing well overall, except for..

    Character Customization:

    Let's be honest here... Hrothgars and Vieras don't get all the new headgear moving forward, which puts them consistently at a weird place since it's no longer 'the issue of not having enough time to fix old headpieces'. The problem gets worse with Hrothgars being promised on new hairstyles for years without being shown any indication other than a promise they were being worked on. Then 2-3 years later, the implementation looked like a very low-effort result and thrown together at the very last minute for 3 hairstyles in total. Then, Hrothgars are being told they will have to wait even longer to get new hairstyles because they didn't want their ears to be hidden in a hairstyle. Hrothgars have to now wait more than an expansion's worth of time just so... they don't lose out on another character customization slot (earrings)? The dismissal of the race's concern felt really bad to me and many other players. That's just a huge red flag to me that this race wasn't given proper care at all.

    Other than that, all the other races have been getting more hairstyle support consistently throughout the expansions, which directly contrasts the expectation further. We do know that character models will get a graphics update - which is something players can look forward to.
    ... Though they haven't shown Hrothgar or Viera when they shown character models in the liveletter during that demonstration. Now, normally I'd just leave it at that and we can be expecting to see Hrothgar/Viera later, but now that there has been a consistent and VERY noticeable contrast between how Hrothgar/Viera are treated with the other races, it's just something to consider... Will they get proper support? Or is this just an empty promise again? The damage to the trust has been done. Only time will tell.


    tl;dr - They're working on improving the game, but they ended up neglecting other parts of the game as a result. And the neglected parts have been getting worse instead of being fully addressed, which drags the whole game down like a festering wound.
    (4)

  7. #57
    Player
    LyraleiManagem's Avatar
    Join Date
    Apr 2018
    Posts
    43
    Character
    Skadi Diresight
    World
    Faerie
    Main Class
    Scholar Lv 90
    Housing.
    PVP.
    Class design.

    I mean…if you’re not happy about them at the current stage, all i can say is that they were this bad since SB….
    (0)

  8. #58
    Player
    Anemoshi's Avatar
    Join Date
    Jul 2021
    Location
    Gridania
    Posts
    29
    Character
    Lyra Lynn
    World
    Brynhildr
    Main Class
    Bard Lv 94
    Housing isn't an issue on Crystal, that's for sure. On Bryn, our Empyreum ward only got 2 more people during the last lottery. The rest is like a ghost town.
    (0)
    "We rise, fall, and rise again!"

  9. #59
    Player
    IkaraGreydancer's Avatar
    Join Date
    Apr 2019
    Posts
    1,245
    Character
    Ikara Graydancer
    World
    Midgardsormr
    Main Class
    Dancer Lv 80
    Quote Originally Posted by LyraleiManagem View Post
    Housing.
    PVP.
    Class design.

    I mean…if you’re not happy about them at the current stage, all i can say is that they were this bad since SB….
    Idk about that. PvP is more popular than ever now it seems
    (1)

  10. #60
    Player BrokentoothMarch's Avatar
    Join Date
    Jun 2021
    Posts
    282
    Character
    Niku Yuku
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Anemoshi View Post
    Housing isn't an issue on Crystal, that's for sure. On Bryn, our Empyreum ward only got 2 more people during the last lottery. The rest is like a ghost town.
    Bryn is dead and hardly has a place to speak for the entirety of Crystal. Balmung is packed to the gills. Most servers on Crystal, in fact, seem the same after I've done my own sweep save for a select few like Goblin or, well, Bryn.
    (1)

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