Hello, I've noticed that the developers were considering adjusting pvp actions for the new patch specifically in Frontline, because most of the major changes in 6.1 were addressing class balance specifically in relation to Crytaline Conflict.
What I'd like to know is some of your ideas on how you would address balance and improve the experience of Frontline, specifically.
As of now, the mode suffers greatly from being a monoculture of powerful ranged classes, spamming AOEs and Crowd Control to little or no consequence and it makes it mostly just seem like a roving ball of murder without any real way to break up the problem.
My thoughts are thus and only specifically affect actions while in frontline as Crytaline Conflict is still relatively balance:
Disallowing the AoE abilities to stack with identical effects (so overlap does nothing to increase a targets damage taken/healed), a sharp damage fall off of AoE Limit Breaks when hitting more than 4 targets or increasing the time by 90 secs, the guard action loses the 50% slow effect, Purify's duration is increased to 8 secs or maybe a system for diminishing returns so players are eventually immune to Crowd Control if targeted repeatedly in a short window of time.
Gimme your thoughts